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Minion Masters 2.1 Patch Notes

Patch 2.1 will be released tomorrow!

It includes a bunch of fixes and several changes following your feedback.

We are also introducing the new Season: Crystal Wilds! :Puff_Hi5R:

[h2]The Season Pass includes:[/h2]

  • Two new cards: Resonating Construct and Spire Stag and their Avatar icons
  • The new Spire Stag Emote
  • The Mordar, Mancer of the Dead, NEW legendary skin
  • The Legendary skin: “Rave Party Girl Milloween”
  • 35 power tokens
  • 325 shards
  • 7000 golds
  • 3 Legendary cards
  • 4 Supreme cards
  • 5 rare cards
  • And much more..!



[h2]Prologue Update[/h2]

Our efforts are going 100% towards improving the experience on PC and Xbox. With 2.1 we have fixed 100+ bugs/other improvements based on your feedback. Patch notes have been published here: ⁠🔮game-updates⁠
Our focus in the near future (after 2.1 patch) is towards the following:
  • Crashes and disconnects: We are still getting reports on crashes and disconnects. If you are experiencing these issues, please grab a member of the Minion Masters team and help us locate the issue. It would be a huge help to us!
  • Issues with DLCs and purchases.
  • Re-enabling Chat.
  • Gameplay logic, VFX, and SFX issues.
  • Improvement to friends list and lobby systems.
  • Improvements to bots in terms of difficulty and frequency. We aim to make them more fun to play against, but also reduce the frequency at which players face bots.
  • Adding more UX and Quality of Life improvements. We added a lot of that in 2.1, and more is coming in 2.2. Keep tuning in to the patch notes for more information.


These are some of the most asked questions we’ve seen on Discord. I’ll address them here:

[h3]Why isn’t there a Roadmap?[/h3]
We underestimated the amount of fixes and changes we would have to make when we launched Minion Masters 2.0 Prologue, so for now, we prefer to stay agile and focus on improving the core experience before committing to making new features. However, we’ll keep sharing frequent updates about our next focuses like this one.
[h3]How can we trust that Xbox will not be going down again?[/h3]
We had to take Xbox down for an extended time because we failed to live up to some Xbox requirements. We are now fully compliant with all requirements, and we have no reason to believe that something like this will ever happen again.
[h3]Where’s the mobile version?[/h3]
Our focus is primarily on optimizing the Xbox and PC experience. Mobile is still very much in the pipeline, though. We can give an update soon, but not quite yet!
[h3]Draft Faction Rules, are we keeping them?[/h3]
With 2.0 we introduced new drafting rules, where each Master has access to different factions. We have heard your feedback on this new rule and decided to revert it for patch 2.2. We think the concept of draft restrictions has merit though, so we might experiment more with this in the future.

❤️ from Yesterfox and the rest of the Minion Masters team

2.1 Patch Notes

[h2]NEW CARDS[/h2]
Spire Stag


Resonant Construct


[h2]BUFFS[/h2]
Flightless Dragon Whelp
Attack Cooldown: 1 > 0.9
Dragon whelps could actually use a buff across the board.
Dragon Whelp
Attack Cooldown: 1 > 0.9
Frozen (Buff)
Duration: 3 > 4
Ghast
Skeleton summoning Range: 6 > 12
Milloween
Also gains an Arcane Spark when a teammate casts a spell
Trying to address a massive discrepancy between Milloween’s win rate in 1v1 and 2v2.
Mountainshaper
Damage: 75 > 80
Netherstep
Swarmers gain Rush
Spelldancer
Arcane Sparks: 4 > 5
Wolf Among Sheep
Werewolf gains Rage

[h2]REWORKS[/h2]
Resonating Blast Crystal
Mana cost: 4 > 3
Gain Mana freeze (2)
Remove mana freeze on trigger
Always drops a crystal
Streamlining the functionality with the new Resonating Construct, and simplifying the design overall.

[h2]NERFS[/h2]
Fergus Flagon Fighter
No longer has Revelry
Growthburst Shroom
Damage buff: 25 > 20%
Health buff: 25 > 20%
Now that it’s more easily accessible, it’s become obvious that the double whammy buff is just too strong.
Lost Legionnaires
Copies: 3 > 2
Scrat Pack
Count: 5 > 4
Spear Throwers
Attack cooldown: 1.5 > 1.7
Also affects them when they have Tantrums.
Impetus Blast
Damage: 25 > 15
Zeppelin Bomber
Damage: 70 > 60

[h2]GAMEPLAY FIXES[/h2]
  • Fixed Grasping Thorns needing to get the killing blow in order to summon skeletons.
  • Fixed Frost Bearer’s Frozen Aura disappearing shortly after being played.
  • Fixed Chisma Boomstick failing to properly fear himself.
  • Fixed card buff icons properly having an outline.
  • Fixed pings being mirrored when used by players in the second team.
  • Fixed various issues with Mordar’s Tombstone.


[h2]STABILITY[/h2]
  • Fixed a crash that could occur when leaving the replay menu.
  • Fixed at least some cases of players seeing a mayhem related “AlreadyClaimed” when loading into the main menu.
  • Fixed a crash that could occur when changing language to Simplified Chinese.
  • Fixed middle mouse button being bound as multiple different buttons in some views, causing unrecoverable states where the game was trying to react to multiple different and conflicting mouse inputs simultaneously.
  • Implemented a safety that hopefully prevents the arena from being flooded with corpses of dead units that never disappear. We were unable to definitively prove what the issue was/is, but with any luck this safety catches the problem before it happens. We would love to hear from someone who was experiencing the issue frequently if this has actually solved the problem.
  • Fixed several issues where claiming rewards would return “Reward Already Claimed”


[h2]USABILITY[/h2]
  • Made selecting cards to be played in matches more tolerant of mouse movement, thereby vastly improving the usability for players using the mouse to play cards.
  • Disconnected from the server screen will now offer both Quit and Reconnect buttons as options on PC.
  • Adjusted the playfield area indicator(blue area outline) to more accurately display the possible play area.
  • Made several improvements to the rewards claim system.
  • Added “Claim All” functionality to several additional reward claim flows.
  • “Claim All” functionality will now show which excess cards were converted to shards during the claim process.
  • Refunds will now give better information about what was refunded.
  • Fixed Leaderboards and player info screens not showing wildcards.
  • Fixed the size of the player widget hitbox on Leaderboards to not overlap cards.
  • Improved how loading of player info is handled when opening Leaderboards and Guild member lists.
  • Fixed multiple instances of bad feedback when requesting to join guilds.
  • Changed how you access the emote wheel in matches. Now holding “Y” will bring it up and releasing “Y” while hovering an emote will send it. Previously you had to hold “Y” then click the mouse button to bring it up and send.
  • Made several improvements to the post match player overview screen.
  • Fixed several instances of Contender and Grandmaster ranks being displayed incorrectly in the UI.
  • Fixed no sound being played to indicate a found match.
  • Made several changes to the tutorial and meta tutorial to hopefully make the new player experience better.
  • Rearranged when features unlock to stagger the menu features better and be less overwhelming
  • Changed the decks played by the tutorial masters to be more interesting.
  • Removed several steps from the on-rails meta tutorial.
  • Fixed a couple of mistakes or ambiguities in the instructions.
  • Fixed several ways the flow could break causing the client to enter an unrecoverable state.
  • Made several improvements to the replays menu.
  • Added clear Win/Loss label.
  • Added game mode label.
  • Bots no longer show up as invalid.
  • More clearly differentiated match time and match duration indicators.
  • Fixed Xbox having multiple cursors when both a mouse and a controller were plugged in.
  • Fixed the bug reporting interface not showing categories in the dropdown during matches. This should make it so that you can now report issues during matches again.
  • Fixed deckbuilding filter system defaulting the glory slider to 1-2 after a scene load.
  • Fixed deckbuilding menu crafting shortcut hotkey.
  • Added player rank indicators to the pre-match versus screen.
  • Cleaned up the debug info string in the bottom right corner of the screen.
  • Adjusted the size of the spectating buttons to be more appropriately scaled for PC.
  • Disabled dragging cards in adventure UI.
  • Made premade matchmaking correctly stop when the premade lobby is closed.
  • Added a “Delete Account” button to the settings menu. Don’t try to use this new feature unless you are serious about getting your account removed. We will not be able to recover it for you.


[h2]VISUALS[/h2]
  • Made several tweaks to the in-match UI to improve UX and polish.
  • Straightened the end of health bars to avoid visible tearing on the slanted line of a full health bar.
  • Added more visual distinct background to health bars to make it more clear how much relative health has been lost.
  • Moved XP indicator to the other side of the perks and scaled it up to make it more visible.
  • Made tweaks to the mana bar to make it more immediately readable.
  • Scaled up multiple UI elements slightly in Solo mode.
  • Re-adjusted the size of text in mouseover tooltips to not have as noticeable a difference between description and stats text sizes.
  • Adjusted the match result screen to be less awkwardly spaced in modes where ladder changes information isn’t relevant.
  • Fixed camera angles in the player overview section of the match result screen.
  • Turned gore back up.
  • Fixed guild banners occasionally showing up as white squares.
  • Made several tweaks to the audio settings to get them closer to the level of punchyness we had in MM1.
  • Made several adjustments to camera angles in menus to make camera movement during frequent switching between views less jarring.
  • Fixed several instances of longer strings overlapping each other in localised languages.
  • Fixed visual queue for not enough mana on cards where the progressive greyscale was inverted.
  • Fixed various issues with idle animations on multiple masters.
  • Fixed Volco’s attack animation overshooting his target.
  • Fixed various issues with items not showing up correctly in the shop.
  • Fixed a missing frame in the season reset view.
  • Made adjustments to several arenas’ visuals.
  • Tweaked the bridge visuals in the Snow Wall arena to make them stand out more.
  • Fixed some missing visual effects in the Showdown arena.
  • Fixed some missing elements in the Altar of the Almighty Apep arena.
  • Changed the colour of the fog effect in the Winter Holiday arena to not have trees in the background become a vivid pink.
  • Fixed the vfx on Blood Imps to more properly represent their ability.


[h2]OTHER[/h2]
Removed support for several languages.
  • Japanese
  • Korean
  • Spanish(Latin America)
  • Polish
  • Turkish



Patch 2.1 coming on February 8th

Masters,
Patch 2.1 is on its way!
We are targeting Thursday 8th of February as a release date. We passed the Xbox certification, but there is still a chance that the update will get delayed on this platform. We’ll keep you informed if this happens. Patch notes are coming tomorrow!

New Season Pass incoming

We’ll also introduce a new Season with this update: Crystal Wilds. Make sure to finish your goals for the current season before Thursday!



Minion Masters 2.0 Prologue - Hotfix #3

Hotfix 3 changes:


[h3]Gameplay[/h3]
  • Cast time delay has been reduced (code has been optimized to shave off a small delay when casting card that would cause card plays to be slightly delayed by a few frames compared to 1.0).
  • Feedback: Mana is now removed upon playing cards, (and not when they are summoned/cast), and visual feedback is snappier, which makes playing cards feel more responsive.
  • Tronveir bug fixes and balance changes
  • Fixed a bug where player was not always allowed to play Runestones in opponent’s area.
  • Balance Changes:
  • Ancestor (summoned by Rune of Ancestry):
  • Health 150 > 100
  • Damage 50 > 45
    NOTE: the description on Runeshaper has not changed, meaning wrong information will displayed here until patch 2.1
  • Runic Empowerment (perk 2)
  • Frost Shield max health 300 > 200
  • Wind Rune damage 100 > 50
  • Wyrd Stone now correctly has Taunt.
  • Wyrd Stone now correctly deals damage (Same as Wind Rune)
  • It should no longer be possible to queue up for Premade with 2 identical Masters.
  • Bearvalanche now correctly slows enemies.
  • Fixed an issue with Slow buff where minions would become a little too slow.
  • Fixed an issue where Wreckinator would stop moving after using its “Slam ‘n Bam” attack.
  • Siege Imperator Ruby can once again hit enemy master towers, and she should no longer ignore certain units.
  • Fixed several cases where Abilities would be become unusable if owner was raised by Mordar’s Tombstone.
  • Fixed an issue that would calculate Shroomama Shumi’s health wrong after she splits.


[h3]Visuals[/h3]
  • S1ege Br3aker MKII had its VFX restored
  • S1ege Br3aker’s Piloted ability no longer creates a pod that remains indefinitely on the playfield.
  • Spirit Mancer’s VFX is back.
  • Fixed H3LLFIRE’s VFX.
  • Frostbearer’s Frozen Aura is back. Brrrrrr…
  • Fixed several skins that would glitch under certain conditions.
  • Fixed an issue where LOD (level of detail) would not update when changing graphics quality


[h3]Achievements[/h3]
  • All Achievements should now be completable.
  • Fixed a crash issue when claiming some achievements.


[h3]Quality of Life
[/h3]
  • Players Emote Starting set is now occupied by the basic set of emotes as intended instead of being empty.


[h3]General Bugs[/h3]
  • Fixed a bug that would cause a “something went wrong” prompt when matchmaking against a muted player.
  • Fixed several issues when playing premade that would cause it to end unexpectedly.
  • Fixed an issue where opening rewards from Battle Passes would fail. (no rewards have been lost, but players have failed to claim them).


[h3]Audio[/h3]
  • Reduced sound clipping overall in the game (meaning one sound playing over another).
  • Cleaned up some of C-Sar’s announcements, as he would sometimes say things out of context.
  • Changed the sound that plays when entering battle menu (as it was the same as “match found” sound).
  • Fixed an issue where audio would play when quitting game even though it had been disabled.
  • Troubadour is now once again playing his bagpipe beautifully.


[h3]Deck Collection
[/h3]
  • Fixed an issue where deck name would be called “Null”
  • Decks in Collection menu is paginated instead of being a scroll list, to make it easier to keep track of decks.


[h3]Menus[/h3]
  • Fixed an issue where avatars were not rendered correctly when selected (showing as a white circle)
  • Fixed several areas where text was misaligned or misplaced
  • Fixed various layouting issues across several menus.
  • Fixed an issue where player widget can be opened while already opened, having it move around the screen
  • Fixed an issue where a locked arena would still be selectable, but not appear in-game.
  • Fixed how several text labels are shown in the UI
  • Chinese localization: fixed several characters where they would display as an error glyph.
  • Loading guilds list still takes a while, but a loading spinner was added.
  • Fixed an issue that would cause several menu items to flicker when interacting with them.
  • Fixed an issue that miscalculated glory on the leaderboards.
  • Made version number information at the bottom of menu shorter.
  • Unlock conditions of Avatars are made more clear.
  • Emote wheel resized to be more appropriate for PC.
  • Picking a locked arena and switching back would sometimes not select the right arena.
  • Fixed a few cases where the Back Button would not work.
  • Fixed issues of several cards where keyword explanation would fail to work.
  • Fixed an issue where the EULA would pop up each time a player logs in.


[h3]Adventure[/h3]
  • Fixed several string issues.
  • Moved the disclaimer that a player can only claim rewards from the adventure to earlier in the flow so all players have a chance to see it.
  • Adventure progress is now only reset when losing or retiring from Adventure.


[h3]Tutorial[/h3]
  • fixed issues where players could get stuck in the tutorial flow


[h3]Known Issues[/h3]
  • A small stutter can be felt when summoning cards through another card (such as Future/Past Present, Apep perks etc.). This is slated for February patch (2.1).
  • Chat is still broken for a lot of players. This is planned to be fixed for February patch (2.1).
  • There are still players waiting for cards to be reimbursed. this is planned for February patch (2.1).

About Hotfix #3 - Minion Masters 2.0 Update

Masters!

We have been silent for a while, so we wanted to give you an update before the weekend.

First off, I would like to thank you all again for your continued support and feedback. You taking the time to report bugs and talk to us is what motivates us to work harder. We understand and agree that 2.0 had a bad start. However, we are passionate about Minion Masters and are dedicated to bringing it back to its former glory and beyond!

In addition to the rocky start, we were thrown a curveball as Xbox was caught in certification hell right before the holidays, as we failed to live up to some requirements, which caused Xbox to be stuck in an old version of the game. We still have a lot of work ahead that we didn’t expect to bring Xbox up to speed. This has hindered our ability to respond quickly with hotfixes, which means there have been delays in our production.

I cannot give you an exact estimated date for the next hotfix yet, but I’d like to share what we have currently added to give you an idea of what is coming. See the list below. (Note: this is not a complete list, as we are still working on it.)

On behalf of the Minion Masters team, thanks again for your support.❤️

/Yesterfox

Hotfix 3 changes:


[h3]Gameplay[/h3]
  • Cast time delay has been reduced (code has been optimized to shave off a small delay when casting card that would cause card plays to be slightly delayed by a few frames compared to 1.0).
  • Feedback: Mana is now removed upon playing cards, (and not when they are summoned/cast), and visual feedback is snappier, which makes playing cards feel more responsive.
  • Tronveir bug fixes and balance changes
  • Fixed a bug where player was not always allowed to play Runestones in opponent’s area.
  • Balance Changes:
  • Ancestor (summoned by Rune of Ancestry):
  • Health 150 > 100
  • Damage 50 > 45
  • Runic Empowerment (perk 2)
  • Frost Shield max health 300 > 200
  • Wind Rune damage 100 > 50
  • Wyrd Stone now correctly has Taunt.
  • Wyrd Stone now correctly deals damage (Same as Wind Rune)
  • It should no longer be possible to queue up for Premade with 2 identical Masters.
  • Bearvalanche now correctly slows enemies.
  • Fixed an issue with Slow buff where minions would become a little too slow.
  • Fixed an issue where Wreckinator would stop moving after using its “Slam ‘n Bam” attack.
  • Siege Imperator Ruby can once again hit enemy master towers, and she should no longer ignore certain units.
  • Fixed several cases where Abilities would be become unusable if owner was raised by Mordar’s Tombstone.
  • Fixed an issue that would calculate Shroomama Shumi’s health wrong after she splits.


[h3]Visuals[/h3]
  • S1ege Br3aker MKII had its VFX restored
  • S1ege Br3aker’s Piloted ability no longer creates a pod that remains indefinitely on the playfield.
  • Spirit Mancer’s VFX is back.
  • Fixed H3LLFIRE’s VFX.
  • Frostbearer’s Frozen Aura is back. Brrrrrr…
  • Fixed several skins that would glitch under certain conditions.
  • Fixed an issue where LOD (level of detail) would not update when changing graphics quality


[h3]Achievements[/h3]
  • All Achievements should now be completable.
  • Fixed a crash issue when claiming some achievements.


[h3]Quality of Life
[/h3]
  • Players Emote Starting set is now occupied by the basic set of emotes as intended instead of being empty.


[h3]General Bugs[/h3]
  • Fixed a bug that would cause a “something went wrong” prompt when matchmaking against a muted player.
  • Fixed several issues when playing premade that would cause it to end unexpectedly.
  • Fixed an issue where opening rewards from Battle Passes would fail. (no rewards have been lost, but players have failed to claim them).


[h3]Audio[/h3]
  • Reduced sound clipping overall in the game (meaning one sound playing over another).
  • Cleaned up some of C-Sar’s announcements, as he would sometimes say things out of context.
  • Changed the sound that plays when entering battle menu (as it was the same as “match found” sound).
  • Fixed an issue where audio would play when quitting game even though it had been disabled.
  • Troubadour is now once again playing his bagpipe beautifully.


[h3]Deck Collection
[/h3]
  • Fixed an issue where deck name would be called “Null”
  • Decks in Collection menu is paginated instead of being a scroll list, to make it easier to keep track of decks.


[h3]Menus[/h3]
  • Fixed an issue where avatars were not rendered correctly when selected (showing as a white circle)
  • Fixed several areas where text was misaligned or misplaced
  • Fixed various layouting issues across several menus.
  • Fixed an issue where player widget can be opened while already opened, having it move around the screen
  • Fixed an issue where a locked arena would still be selectable, but not appear in-game.
  • Fixed how several text labels are shown in the UI
  • Chinese localization: fixed several characters where they would display as an error glyph.
  • Loading guilds list still takes a while, but a loading spinner was added.
  • Fixed an issue that would cause several menu items to flicker when interacting with them.
  • Fixed an issue that miscalculated glory on the leaderboards.
  • Made version number information at the bottom of menu shorter.
  • Unlock conditions of Avatars are made more clear.
  • Emote wheel resized to be more appropriate for PC.
  • Picking a locked arena and switching back would sometimes not select the right arena.
  • Fixed a few cases where the Back Button would not work.
  • Fixed issues of several cards where keyword explanation would fail to work.
  • Fixed an issue where the EULA would pop up each time a player logs in.


[h3]Adventure[/h3]
  • Fixed several string issues.
  • Moved the disclaimer that a player can only claim rewards from the adventure to earlier in the flow so all players have a chance to see it.
  • Adventure progress is now only reset when losing or retiring from Adventure.


[h3]Tutorial[/h3]
  • fixed issues where players could get stuck in the tutorial flow


[h3]Known Issues[/h3]
  • A small stutter can be felt when summoning cards through another card (such as Future/Past Present, Apep perks etc.). This is slated for February patch (2.1).
  • Chat is still broken for a lot of players. This is planned to be fixed for February patch (2.1).
  • There are still players waiting for cards to be reimbursed. this is planned for February patch (2.1).

2.0 Prologue - Hotfix #2

We want to start by saying that we really appreciate all your feedback, patience, and support since the release of Minion Masters 2.0 Prologue. Your feedback has been a huge help in guiding us these past 10 days.

We agree that it has been a rocky launch, but know that the development team has been working hard on these hotfixes and is dedicated to improving the game and making it better than ever! Also, know that improving the game for PC and Xbox users is our primary focus (and not mobile).


Errors/Crashes

- Fixed an error that would appear when claiming certain DLCs.
- Fixed a crash that would be caused by claiming a Season Pass reward.
- Fixed an issue where players could get stuck in the tutorial during the crafting step if they had already upgraded the card in question.
- Fixed a crash that would happen when claiming some achievements.

Xbox

- Visual changes that were recently made on PC, which desaturated arenas and reduced bloom effects, are being added to Xbox.
- Fixed a bug that would cause crashes in a match.

Menu

- UI has been changed so that Master health and perks are now at the bottom of the screen.
- Design notes: We wanted to get this in early as we got a lot of feedback from players who missed the original style. We don’t expect this to be perfect and we are still adding polish to this menu, and we are planning on adding a toggle to let you chose between the different styles in a future update.
- Visuals on master health bars have been improved. The color difference between health and recently-lost health is bigger and the timer on recently-lost health is lower.
- Chinese, Japanese, and Korean symbols are made less thick and should be more legible.
- Cards in Leaderboards are now ordered by the lowest-to-highest mana cost.
- Adjusted the emote HUD on PC to be smaller.
- Removed the premade name in the selection screen to prevent players from selecting the wrong name. (note: for players who have already done this, we are looking into a way to change player name in the future).

Mayhem

- Has been reactivated!

Visuals

- Boomer, Reboomer, and Gax models have been made more distinct
- Fire Imp has gotten his new card art back.

Chat

- Public chat is working but has been reduced to small channels of 4,000 people. This is a temporary measure until we can properly fix it.

Gameplay

- Settsu: Fixed a bug that would cause Blast Entry to not deal damage to Minions.
- Rimargaal’s Breath: Fixed a bug where it stopped dealing damage after a Minion had been killed by it.
- Fixed a crash issue caused by Zipp’s Zappinator.

Audio

- SFX in the Magma Court arena has been lowered.

Known Issues

- We are aware of a lot of UI issues, namely in guilds, post-match, and replay menus. We are working on all of these. Expect them to be addressed early in the new year.
- Issues with claiming DLC on Xbox should all have been addressed, but please reach out to us if it still occurs!
- We are aware of issues when playing using a VPN, we are investigating.
- We are aware of a stutter that occurs when playing a card that summons another minion. Unfortunately we didn’t have time to fix that for this hotfix, but we are prioritizing this for next update.
- Players are reporting missing profile-level rewards in the transition from 1.0 to 2.0. It was not our intention to reimburse all card rewards in the profile level rewards, but only masters, skins, and arenas. However, this is a communication failure on our part, so we will reimburse those in the next patch.