The Bus Beta-Update: PC, 3.2
[p]Update 3.2 of the Early Access version of The Bus is now available as a BETA for testing.[/p][p][/p][p]Join us live on Twitch now for a first look at the Beta UPDATE![/p][p][/p][p]This beta introduces AI buses to The Bus.[/p][p]You’ll find the full list of changes in the changelog below.[/p][hr][/hr][p]⚠️ Please create backups of your savegames before switching to the EA BETA update.
Savegames may not be compatible with the new version.[/p][hr][/hr][p]⚠️ IMPORTANT: This is a BETA update. Technical issues, game instability, or gameplay bugs may occur.[/p][hr][/hr][h3]How to install the beta version of the update?[/h3][p]It's simple:[/p]
Savegames may not be compatible with the new version.[/p][hr][/hr][p]⚠️ IMPORTANT: This is a BETA update. Technical issues, game instability, or gameplay bugs may occur.[/p][hr][/hr][h3]How to install the beta version of the update?[/h3][p]It's simple:[/p]
- [p]In your Steam library, right-click on The Bus[/p]
- [p]Select "Properties" from the menu[/p]
- [p]In the The Bus - Properties window, go to the "BETAS" tab[/p]
- [p]Under "Select the beta you would like to opt into:", choose "beta-beta"[/p]
- [p]Close the window – the beta update should begin downloading automatically[/p]
- [p]Once the update is installed, click "PLAY" to start The Bus[/p]
- [p]The new beta version number should now be displayed in the main menu, and you can begin testing[/p]
- [p]Added AI buses[/p]
- [p]Added standing passengers[/p]
- [p]Added articulation damping[/p]
- [p]Speed-dependent steering is now automatically disabled for steering wheels[/p]
- [p]Road elements now generate force feedback[/p]
- [p]Passengers no longer get stuck in doors[/p]
- [p]Passengers no longer enter through closed doors[/p]
- [p]Fixed rain in articulated buses[/p]
- [p]Servers can now require specific DLCs to join[/p]
- [p]Occupied seats are now synced in multiplayer[/p]
- [p]Passengers can switch to external camera by jumping[/p]
- [p]Admins and moderators now appear colored in chat[/p]
- [p]Temporary bans added[/p]
- [p]Servers can now be started with current time[/p]
- [p]Various level art fixes[/p]
- [p]Performance improvements[/p][p][/p]
- [p]Fixed AI Busses spawning with wrong text on line display[/p]
- [p]Fixed AI Busses deactivating collision of ground[/p]
- [p]Fixed several crashes[/p][p][/p]
- [p]AI busses now stop at the front of the stop[/p]
- [p]Passengers no longer fail to leave AI Busses in certain situations[/p]
- [p]Articulated AI busses no longer spawn inside each other[/p]
- [p]Fixed AI busses jumping on spawn[/p]
- [p]Fixed AI busses spawning without line display[/p]
- [p]Fixed AI busses spawning with wrong repaint[/p]
- [p]Fixed AI busses not driving until door is opened[/p]
- [p]Fixed map elements getting left over from previous world[/p]
- [p]Fixed rain not displayed on windows[/p]
- [p]Level Art Fixes[/p]
- [p]Performance Optimizations**[/p][p][/p]
- [p]Enabled AI Busses in multiplayer[/p]
- [p]Fixed Galaxis displays breaking when another bus spawns[/p]
- [p]Fixed lights for AI Busses[/p]
- [p]Photomode no longer actually changes time[/p]
- [p]Fixed AI Busses ignoring time skips[/p]
- [p]Fixed bus front door broken when spawned in range[/p]
- [p]Fixed unable to hover AI Busses at stops on map[/p]
- [p]F1 added option to choose whom to report to[/p]
- [p]Fixed crash when skipping time[/p]
- [p]AI Vehicles now use indicator and lights in multiplayer[/p]
- [p]Fixed unable to move after bus was destroyed[/p]
- [p]Character is now visible when looking from outside the bus[/p]
- [p]Increase AI Bus switch distance in view direction[/p]
- [p]Updated traction control for Busses[/p]
- [p]Updated joint damping for articulated busses[/p]
- [p]Fixed fleet not saving[/p]
- [p]Updated FSR to FSR4[/p]
- [p]Fixed voice chat on linux server[/p]
- [p]Level Art Fixes[/p]
- [p]Performance Optimizations**[/p]
- [p]Fixed Crash related to AI Bus and Player Bus interaction[/p]
- [p]Fixed crash when reloading a map[/p]
- [p]Fixed busses not synchronizing in multiplayer[/p]
- [p]Fixed Passengers not entering AI Busses in multiplayer[/p]
- [p]Fixed electric AI Busses trying to drive with neutral gear[/p]
- [p]Mods built with a different minor game version now show as potentially incompatible[/p]
- [p]Fixed freeze caused by traffic[/p]
- [p]Fixed AI Busses from separate lines not sharing break stops[/p]
- [p]Fixed fleet/operatingplan settings from serversettings getting ignored[/p]
- [p]Fixed fleet/operatingplan/map changes in admin panel not saving[/p]
- [p]Fixed ABS sound[/p]
- [p]Level Art Fixes[/p]
- [p]Performance Optimizations**[/p]
- [p]Repaints no longer show as potentially incompatible[/p]
- [p]Fixed crash related to telemetry[/p]
- [p]Fixed solaris gear issues[/p]
- [p]Fixed crash related to old profiles[/p]
- [p]Fixed other players not showing in MP unless closeby[/p]
- [p]Improved AI Bus spawning in Multiplayer[/p]
- [p]Fixed AI Busses getting stuck looking for break stops[/p]
- [p]Fixed AI Busses spawning inside other AI Busses[/p]
- [p]Fixed AI Busses spawning with wrong trailer yaw[/p]
- [p]Fixed Workshop fleets not loading[/p]
- [p]Added ticketchance,AIBus,traffic density commands[/p]
- [p]Level Art Fixes[/p]
- [p]Performance Optimizations**[/p][p][/p]
- [p]Fixed some localisation issues[/p]
- [p]Fixed passenger performance issues[/p]
- [p]Fixed some UI issues[/p]
- [p]Performance Optimizations**[/p]
- [p]Fixed localisation issues*[/p]
- [p]Fixed bus stop markings*[/p]
- [p]Fixed some brake issues*[/p]
- [p]Minor Gamepad improvements[/p]
- [p]Performance Optimizations**[/p]