The Bus DevLog 3 – New Snow Visuals and More Slippery Roads
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[/p][p][/p][p]Welcome to DevLog 3 for The Bus.[/p][p]In the next beta update, we’re working on multiple areas at the same time. Alongside new lighting, new weather, and further fixes, we’re also expanding the winter-related effects and revisiting our snow visuals.[/p][p][/p][h2]New snow details at a glance[/h2][p]Snow now builds up as drifts and piles along the edges of the road, which you can clearly see in the screenshot. This makes winter scenes feel more natural and less like an even “layer,” since snow collects where it realistically would.[/p][p][/p][carousel]![]()
[/carousel][p][/p][p]Parked vehicles and objects can now be covered in snow. In the screenshot, you can see how the snow layer settles on surfaces, helping the environment look like it has truly been exposed to winter conditions for a while.[/p][p][/p][carousel]![]()
[/carousel][p][/p][p]Black ice, as shown in this image, makes the roads noticeably more slippery. This has a direct impact on handling in certain sections, with more sensitive traction and braking, especially if you’re driving too fast or making sudden inputs.[/p][p][/p][p]
[/p][p]On top of that, a subtle screen-edge effect enhances the winter atmosphere depending on the conditions, without heavily affecting visibility during normal driving.[/p][p][/p][p]What do you think about these changes? Feel free to share your feedback in the comments.[/p]