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Kalypso Media turns 18 - with Merch!

Kalypso Media turns 18 - with Merch!


On the occasion of the 18th company anniversary we are delighted to announce the launch of its first merchandise shop, offering fans a range of clothing and accessories inspired by their beloved games. With the launch of this shop, Kalypso Media presents over 30 designs from fan-favourite series such as Tropico, Commandos, Dungeons, and Railway Empire.

EU Store: https://merch.kalypsomedia.com

US Store: https://kalypsomedia-merch.myspreadshop.com/


The Kalypso Media merchandise shop is hosted on the well-known platform Spreadshirt, where Kalypso Media is offering a 25% discount for the first two weeks to celebrate its birthday.

[previewyoutube][/previewyoutube]

The merchandise shop features everything a gamer's heart desires: T-shirts, hoodies, and accessories, including caps, mouse pads, mugs, drawstring bags, tote bags, magnets, stickers, pillows and buttons. All items showcase unique Kalypso game designs such as iconic characters El Presidente and Penultimo from the Tropico franchise, the Green Beret from the upcoming Commandos : Origins, the Dark Elf Thalya from Dungeons 4, and trains and locomotives from Railway Empire - who wouldn't want to go swimming in a pair of swim trunks branded with Penultimo from Tropico?

Fans can also personalise their clothing and accessories in terms of colour, and size to suit their preferences,

The Kalypso Media merchandise shop is now live in Germany, Austria, Switzerland, United Kingdom, France, Belgium, Denmark, Spain, Ireland, Italy, Netherlands, Norge, Polska, Finland, Sweden and North America. Kalypso Media plans to regularly update the merchandise shop, especially with new game launches and DLCs, introducing fresh designs and products to keep fans engaged and excited.

A Tropican Revo-Llama-Lution

A Tropican Revo-Llama-Lution


Reports of secret Llama meetings across Tropico have recently started to gain traction, and Tropico’s most expendable competent *cough* detective has been appointed to the case!
Penultimo, worried that the local fluffy wool population may be plotting the demise of our beloved El Presidente, has spent a week disguised as a Llama infiltrating the circle of the conspirators.
Pictured: Highly suspicious llama activity.

After thorough investigation, it appears they are working on a secret project called "BananaLlama 6.9", for which they have been stealing GPU’s all across Tropico.
"BananaLlama 6.9" would apparently be freely shared with Llamas from all over the world in order to realise their plans for an eventual world domination.
Penultimo will report back (and then be freed from his Llama-life….maybe) once he has finished assessing the threat, but so far, it seems like the stolen GPU’s are SO bad that the fluffy takeover will have to stick to Llama 1.0.

Tropico 6 Update 22 - Hotfix

Tropico 6 Update 22 - Hotfix


Fellow Tropicans,

We have just released a Hotfix for some issues reported to us after Update 22 and the release of the “Tropican Shores” DLC.
For more details, please check out the full changelog below.

Viva Tropico!

[h2]Bug Fixes [/h2]
[h3]Tropican Shores [/h3]
  • Fixed an issue which caused a yacht to move sideways after loading a save.
  • Fixed an issue which caused a yacht to drive through land when launching a yacht and immediately relocating its Yacht Shipyard.
  • Fixed an issue which showed the construction icon over a launchable yacht.
  • Fixed an issue which caused yacht visitors to walk out of the yacht during relocation.
  • Fixed an issue with the Dolphin Therapy which prevented dolphins and sharks from appearing after loading a save.
  • Fixed an issue which caused faded map icons in the sandbox menu and load menu.
  • Fixed an issue with scenario map description being out of bounds.
  • Added a map selection icon to the Tropican Shores scenario selection screen to show the "difficulty completion" stamp.

[h3]Going Viral DLC [/h3]
  • Fixed an issue which caused the “Visit Status” display to be removed from the Mobile Doctor Squad building.

[h3]General [/h3]
  • Fixed an issue which prevented displaying the tool tip of the “Tourist only” checkbox of tourist buildings.
  • Fixed a common crash.
  • Fixed an issue which caused the Trading Post to get coloured by non-related overlays.

[h3]Localization [/h3]
  • Minor Japanese language adjustments.

Underrated satirical city builder gets wet in new watery DLC

Retiring on a white sand beach, palm trees swaying to and fro, sun shining as I sip a cocktail served in some sort of fruit, that's the life for me. And it's the life that can be lived in underrated city builder Tropico 6. Well, for some. It's a satirical take on global politics set in the Caribbean island nation of Tropico. You are El Presidente, the ruler of the island, and it's up to you to ensure your citizens prosper. Well, now you can give them the life of luxury on the water with the new DLC that launched today.


Read the rest of the story...


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Tropico 6 Update 22 - Acuerdos entre amigos

Tropico 6 Update 22 - Acuerdos entre amigos


Fellow Tropicans,

We have just released Update 22 for Steam, PC, Xbox Series X/S, Xbox One and PlayStation 4 | 5.
With Update 22, we have added new free content with the “Trading Post” building, which allows you to send wares to other players in multiplayer and foreign superpowers and create trade routes for that ware.
Furthermore, we have various other fixes in our update repertoire.

For more details, please check out the full changelog below.

Viva Tropico!


[h3]New Building: [/h3]
  • Added the “Trading Post” to the game, which can be found in the “Traffic & Infrastructure” construction menu).
  • The Trading Post enables you to send wares to foreign superpowers, which creates a trade route for that ware. Trade routes improve the more goods you send. In Multiplayer Mode, you can use the Trading Post to send wares to other players who also own a Trading Post.
  • The “More Samples” building upgrade reduces the time until you can ship to the same superpower again by -25%. Existing cooldowns are not affected.


[h3]Gameplay Adjustments: [/h3]
  • Pirate attacks have been adjusted. Once a building with resources got destroyed, they plunder the resources. When they have plundered enough, they leave Tropico again if not defeated by the player. Adjustments to the amount of plunder scales are possible with the "Pirate Difficulty" in the Sandbox settings.
    • This change was based on your community feedback as it fits the pirate theme more.


[h3]Fixes: [/h3]
  • Fixed some issues with old generated random map codes, where landscape features and resources were displaced after loading.
  • Fixed some issues with road placement when demolishing Tunnels.
  • Fixed an issue where plantations were granted the “Multiculture” workmode bonus while paused.
  • Fixed an issue where soldiers from Barracks and Army Bases were not immediately running to the workplace during an attack.
  • Reduced the size for militia-squads from 5 to 4, so that Police Stations can now spawn a squad without the “second shift” upgrade.
  • Fixed an issue where Militia squads spawned from Police Stations without a Military Minister of Defense existing in the game.
  • Fixed an issue where the “Survivor” Achievement was not unlocked after completion on the Acantilado Humeante sandbox map.
  • Fixed an issue where the “Golden Silverware” workmode of the Gourmet Restaurant wrongly gave a bonus to superpower standing.
  • Fixed several issues with the “Lure Fish” workmode of the Snorkel Bay. In addition, a display for the replenishing rate to fish deposits has been added.
  • Fixed an issue where the “Tourist only”button showed up in the UI of Tourist Buildings, where it was already redundant.
  • Fixed an issue where the radiobroadcasts for Landmarks were not playing when they were built within less than 1 year of each other.
  • Fixed an issue where the babies’ ethnicity was random and independent from its parents.
  • Fixed an issue with odd values in workmode-descriptions of the Childhood Museum. (T6DEV-7063)
  • Fixed an issue where the Fire-Fighting Helicopter was still usable while the Fire Station was paused.
  • Fixed an issue where rubble appeared under stackable buildings when adding new stacks.
  • Fixed an issue where the Dock was wrongly placed on the ocean on randomly generated maps.
  • Fixed an issue where several Props did not show up in some buildings.
  • Fixed an issue where the consequences when ending work shifts were applied multiple times under certain circumstances (for example during an industrialist escalation).
  • Fixed an issue with homeless citizens not leaving their last visited building while the “No more Shacks” edict is active.
  • Fixed an issue where visitor agents got stuck after relocating a building through the "Relocate" interaction button.


[h3]DLC Fixes:[/h3]
  • [Caribbean Skies/Festival DLC] Fixed an issue where Balloon Tours and Ticket Booths accepted Tropicans as visitors, despite being a Tourist only building.
  • [New Frontiers DLC] Fixed an issue where a third Layer of the Capsule Hotel only added 5 visitor slots instead of 6.
  • [New Frontiers DLC] Fixed an issue where the Moon Space Mission prevented disasters forever, and being enabled though disasters are disabled in sandbox games.
  • [New Frontier DLC] Fixed an issue where all immigrants that were awarded by the “Filming on Location” quest were male.
  • [Going Viral DLC] Fixed an issue where the happiness-reduction for red Panic-level did not work correctly.


[h3]Multiplayer Fixes: [/h3]
  • Fixed some graphical issues when saving and loading a multiplayer savegame during a Drought or Thunderstorm Disaster.
  • Fixed an issue where the Task List was not working correctly in multiplayer.
  • Fixed an issue where players were sometimes switching positions after loading a multiplayer savegame.
  • Fixed some issues where loading big multiplayer games could lead to desync problems.
  • Fixed an issue where the "Repair" button shows up after clicking on an opponent's Palace or Outpost.


[h3]Other: [/h3]
  • Several localization fixes and improvements, especially regarding feedback from the Russian modding community.
  • Fixed several rare issues that could lead to corrupted savegames.
  • Fixed a rare crash after choosing an option in the dialog shown when loading a savegame with different mods loaded.
  • Several further crashes have been fixed.