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  3. Developer Diaries #53

Developer Diaries #53

[h3]New Questions[/h3][p]When's the beta test or how do we get in?[/p][p]We'll announce details before release. Selection will be via a special application form. Key requirements:[/p]
  • [p]Attention to detail[/p]
  • [p]Meticulousness[/p]
  • [p]Love for the autosim genre[/p]
[p][/p][p]Will there be "clowns" and "cowboys" on the roads? If so, how will that work?[/p][p]We're still battling that issue! Those drivers do appear in-game, but they're unplanned AI glitches we can't keep because they cause tons of gameplay problems.[/p][p][/p][p]If you can’t add a Russian map, at least make a modding toolkit for SSD2 maps.[/p][p]Advanced modding tools are a top development priority. This won’t be in the Early Access release, but will absolutely come later.[/p][p][/p][p]Will there be Direct Drive base support with force feedback?[/p][p]Yes.[/p][p][/p][p]Will there be cockpit interactivity? Like switching between music/nav systems directly in the cabin? [/p][p]Early Access includes existing implementations like gear selector knobs. But if you mean a fully interactive cockpit with manual controls – no, we've postponed that for later.[/p][p][/p][p]Any chance of licensed car brands in the future? Or is that too expensive?[/p][p]This will not be implemented.[/p][p][/p][p]Will interactive in-car screens be possible?[/p][p]Yes, after Early Access.[/p][p][/p][p]You can read more about City Car Driving 2.0 on the game page[/p]