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Game update journal #1

Here’s what we wrapped up in August 2025
  • [p]Fixed all wind bugs on small vegetation - no more “dancing bushes”![/p]
  • [p]Resolved 6 major level art issues - the locations’ architecture now looks even better.[/p]
  • [p]Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.[/p]
  • [p]Built a manual gearbox model for the Groberolf - stick-shift fans, this one’s for you 😉[/p]
  • [p]Animated interior parts of the Groberolf - everything moves, spins, and feels alive.[/p]
  • [p]Refactored autodrome testing - test drives are now more stable and reliable.[/p]
  • [p]Improved wheel effects:[/p]
    • [p]Water splashes[/p]
    • [p]Mud splatters[/p]
    • [p]Dust clouds Now everything sprays, splashes, and settles more realistically![/p]
  • [p]Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.[/p]
  • [p]Fixed all player car dirt issues - no more bugs, only honest, natural mud.[/p]
  • [p]Optimized 30 location models - reduced polycount, updated LODs.[/p]
  • [p]Fixed 15 minor level art bugs - small things, but they make a big difference.[/p]
  • [p]And on top of that: another 8 major fixes for level art and pedestrians - goodbye visual noise and awkward poses![/p]
Highlight of the month
[p][/p][p]We’ve polished wheel effects so they now react dynamically to surface moisture, wheel slip, road types, and even puddles. Keep an eye on the road - both beneath your wheels and in your mirrors! [/p]
Easter egg of the month
[p] We closed over 60 bugs this month… and, of course, opened another dozen new ones. The grind never stops! [/p]
See you!
[p][/p][p][/p][p]So, how do you like this new format replacing the Developer Diaries?[/p][p]Drop a comment on what you’d like to see in the next Game Update Journal - and in the meantime, we’re diving back into development and future updates![/p]