Game Update Journal #3
[p][/p][p]November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇[/p][p]
[/p][h2]What We Did in November[/h2]
[/p][h2]Performance & Testing[/h2]
[/p][h2]See You in December![/h2][p]This was the third issue of our Game Update Journal.[/p][p]Thank you for following the development, sharing your thoughts, and helping us make the game better ❤️ If you’d like us to cover a specific mechanic or system in the next entry — let us know in the comments 👇[/p][p]P.S. If you enjoy what we’re doing, please add the game to your Steam wishlist — it’s the best way to support us 🚦[/p][p]ADD TO WISHLIST NOW![/p]
- [p]Fixed 16 major weather-related issues — precipitation and weather effects now behave more consistently and naturally.[/p]
- [p]Resolved several bugs related to the Folk and the driver’s animation system.[/p]
- [p]Performed a large-scale cleanup of level art and lighting: dozens of issues were fixed, making the city look cleaner and more coherent.[/p]
- [p]Added a new car wash area and storage zone on one of the locations.[/p]
- [p]Introduced a multimedia display inside the Ulgares Groberolf — another step toward interior realism.[/p]
- [p]Integrated DLSS technology, improving anti-aliasing and performance across different configurations.[/p]
- [p]Implemented manual save slots with custom names and improved the system for restoring the car’s position after loading.[/p]
- [p]Refined traffic light logic, lighting systems, and navigation — small details that make the city feel more alive.[/p]
- [p]Enhanced ambient audio: configured multiple ambient zones and recorded soundscapes for key locations (forest, lake, market, bar) at different times of day and in various weather conditions.[/p]
- [p]Conducted new performance benchmarks on both minimum and recommended PC configurations.[/p]
- [p]Measured the impact of dirt, dust, and splash effects on FPS.[/p]
- [p]Verified and tested dozens of fixes: navigation, the in-game map, lighting, and various visual elements.[/p]