Game Update Journal #5
[p]This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete upcoming release. Here’s what we’ve accomplished.[/p][p]
[/p][h2]What we’ve done during this time:[/h2]
[/p][p]If you’d like us to dive deeper into a specific mechanic in the next issue, feel free to let us know in the comments 👇[/p][p]But that's not all! This February we're planning to make another contest for our dearest community - if you have any idea or thought what it could be, share it in the comments.[/p][p]P.S. If you like what we’re doing, please add the game to your Steam wishlist - it’s the best way to support us.[/p][p]See you in the next update! 🚦[/p]
- [p]Polished the visual UI style of the interactive object “Paint Workshop.”[/p]
- [p]Improved the interface of the “Police Station” interactive object - it now looks cleaner and more consistent.[/p]
- [p]Refined the UI visual style of several interactive objects:[/p]
- [p]Gas Station[/p]
- [p]Car Service Station[/p]
- [p]Car Wash[/p]
- [p]Added animated inspector seating into player vehicles:[/p]
- [p]Hangug Eclauto[/p]
- [p]Ulgares Groberolf[/p]
- [p]Fixed an issue with shadow draw distance on Low settings - an important step toward better stability on lower-end PCs.[/p]
- [p]Resolved a number of level art bugs, making the city look cleaner and more logical.[/p]
- [p]Fixed navigation system bugs - routes and display logic are now more accurate.[/p]
- [p]Ran additional stability checks after shadow fixes and UI improvements.[/p]
- [p]Verified proper functionality of interactive zones and how they appear under different conditions.[/p]