Game Update Journal #6
[p]There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.[/p][p]We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.[/p][previewyoutube][/previewyoutube][p]For now, here’s what we’ve been working on 👇[/p][hr][/hr][h2]🔧 What we've done recently[/h2]
- [p]Performed a large round of level-art bug fixing - the city now looks cleaner and more consistent.[/p]
- [p]Fixed a bug with the diesel fuel indicator.[/p]
- [p]Fixed uneven road wetness near the market area - rain now behaves correctly in that section.[/p]
- [p]Fixed post-processing issues on Low graphics settings - an important improvement for lower-end PCs.[/p]
- [p]Fixed several bugs related to the player’s vehicle.[/p]
- [p]Adjusted the road layout along the service station in the coastal district - traffic flow there now feels more natural.[/p]
- [p]Updated the visual style of the navigator.[/p]
- [p]Fixed route line display issues.[/p]
- [p]Improved the "Fines" application.[/p]
- [p]Reworked the loading animation for apps in the in-game phone.[/p]
- [p]Performed overall UI polishing.[/p]
- [p]Made adjustments to the Paint Workshop interface.[/p]
- [p]Refined the Police Station interface.[/p]