Developers diaries #18
We will keep on publishing our logs as before and, until the release of the game, new logs will be delivered to you every two weeks.
We will be talking about one of the most unobvious elements of the game – the balance of the car simulator. If we sum up the log, it will sound like this, “How you can make an interesting game from many loosely connected elements based on a traffic rule simulator.”
You may read complete Developers Diary on our City Car Driving 2.0 Steam page

We will be talking about one of the most unobvious elements of the game – the balance of the car simulator. If we sum up the log, it will sound like this, “How you can make an interesting game from many loosely connected elements based on a traffic rule simulator.”
You may read complete Developers Diary on our City Car Driving 2.0 Steam page
