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City Car Driving News

City Car Driving 2.0 is postponed to April 2026

[p][/p][p]We want to be completely honest and open with you about something many of you have probably already guessed.[/p][p]City Car Driving 2.0 is being postponed to April 2026.[/p][p]Why did we make this decision?[/p][p]At this point, the following parts of the game are fully complete: [/p][p]- The location [/p][p]- Player vehicles [/p][p]- Traffic system [/p][p]- Core gameplay systems [/p][p]- Visual and sound design details[/p][p]What remains is to finalize several key elements that will tie the entire game together into a cohesive experience.[/p][p]Until recently, part of the game’s core mechanics was built using Unreal Engine’s Blueprint system. However, during the final integration stage, it became clear that this approach wouldn’t allow us to scale and expand the game in the way we originally envisioned.[/p][p]We’ve decided to rework these systems from the ground up, to build a solid foundation for the future and ensure a smooth and stable experience right from Early Access.[/p][p]We know how much you’ve been looking forward to the release - and believe us, we’re just as eager. But for us, it’s essential that the game not only launches but continues to grow and evolve over time. That’s why we’re taking a little more time to get it right.[/p][p]Thank you for your understanding, patience, and incredible support ❤️[/p][p]For now, we’re shifting gears and taking one more lap before the finish line! 🚗[/p]

Game Update Journal #2

[p]Let's share what we've done over the past month.[/p][p][/p][p]Add City Car Driving 2.0 to your wish list![/p][p][/p][h2]🔧 What you did in September:[/h2][p][/p][p][/p][p]The embankment model has been adjusted for an extended road, and it has become more spacious.[/p]
  • [p] We have handled all the bugs of the player's car - the controls have become more stable. [/p]
  • [p]We have modeled a new interchange - traffic around the city has become more logical and interesting.[/p]
  • [p] Fixed bugs for cars: Ulgares Groberolf and Ulgares Folk [/p]
  • [p]The engine for Hangug Eclauto has been dubbed - it sounds like it should now. [/p]
  • [p]Added tire sounds for Ulgares Groberolf and all traffic - the ride has become much more atmospheric. [/p]
  • [p]Fixed the reason for the sharp drop in FPS on the minimum configuration - a little smoother. [/p]
  • [p]The navigator can now count the length of the remaining path. [/p]
  • [p]We found and eliminated the reason why pedestrians were stuck in the fence posts - free way for pedestrians![/p]
[p][/p][h2]🥚 Easter egg of the month:[/h2][p][/p][p]This month was filled with auto bugs. Do you know how many bugs related to cars we closed in August? More than a dozen! And what annoys you more - visual bugs or audio ones? Share it in the comments and we'll discuss it![/p][p][/p][p][/p][h2]👋 See you in November![/h2][p][/p][p]This is how the second issue of the Game Update Journal turned out. As always, we try to share the most interesting things with you. If you want us to tell you more about a specific mechanic or system in the next issue, let us know! Well, we continue to sweat further - and we are already preparing materials for a new issue for you. See you in a month![/p][p][/p][p][/p]

Official Discord and Telegram!

[p][/p][p]You’ve been asking for it - and we’ve finally done it! [/p][p]Our community now has two brand-new hangouts:[/p][p]- The official Telegram channel[/p][p]- Our very own Discord server[/p][p]Why check them out?[/p][p]📱 On Telegram, you’ll get quick news, fresh screenshots, and behind-the-scenes looks delivered straight to your phone.[/p][p]🎧 On Discord, you can chat with other players, share your stories, memes, and screenshots, ask the team questions, and jump into fun events.[/p][p]We’d love for you to join us, stay closer to the development, and always be in the loop with the latest updates.[/p][p]👉 Come hang out:[/p][p]DISCORD[/p][p]@city_car_driving[/p][p]See you there, and let’s keep building this community together! 🚦[/p]

Game update journal #1

Here’s what we wrapped up in August 2025
  • [p]Fixed all wind bugs on small vegetation - no more “dancing bushes”![/p]
  • [p]Resolved 6 major level art issues - the locations’ architecture now looks even better.[/p]
  • [p]Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.[/p]
  • [p]Built a manual gearbox model for the Groberolf - stick-shift fans, this one’s for you 😉[/p]
  • [p]Animated interior parts of the Groberolf - everything moves, spins, and feels alive.[/p]
  • [p]Refactored autodrome testing - test drives are now more stable and reliable.[/p]
  • [p]Improved wheel effects:[/p]
    • [p]Water splashes[/p]
    • [p]Mud splatters[/p]
    • [p]Dust clouds Now everything sprays, splashes, and settles more realistically![/p]
  • [p]Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.[/p]
  • [p]Fixed all player car dirt issues - no more bugs, only honest, natural mud.[/p]
  • [p]Optimized 30 location models - reduced polycount, updated LODs.[/p]
  • [p]Fixed 15 minor level art bugs - small things, but they make a big difference.[/p]
  • [p]And on top of that: another 8 major fixes for level art and pedestrians - goodbye visual noise and awkward poses![/p]
Highlight of the month
[p][/p][p]We’ve polished wheel effects so they now react dynamically to surface moisture, wheel slip, road types, and even puddles. Keep an eye on the road - both beneath your wheels and in your mirrors! [/p]
Easter egg of the month
[p] We closed over 60 bugs this month… and, of course, opened another dozen new ones. The grind never stops! [/p]
See you!
[p][/p][p][/p][p]So, how do you like this new format replacing the Developer Diaries?[/p][p]Drop a comment on what you’d like to see in the next Game Update Journal - and in the meantime, we’re diving back into development and future updates![/p]

Developer diaries #55

[p][/p][p]Since we first started sharing the behind-the-scenes of development, quite a bit of time has passed. We’ve talked about physics, simulations, effects, weather, roads, and much more. [/p][p]Every entry was our way of opening the door to our work just a little wider - to show you how the game is actually being made, not just tell you about it. And your reactions - the comments, ideas, and questions - have always inspired us.[/p][p]But over time, we realized that the current format - detailed and focused on a single topic - no longer fully matches the needs of the team. [/p][p]The pace of work keeps picking up, there are more exciting things happening, and we want to share them faster, reflecting the scope of what’s been accomplished. We want you to always have a clear view of where we are in development - not just occasional peeks behind the curtain.[/p][p]That’s why we’re switching to a new format - the monthly Game Update Journal.[/p][p]This will be a regular roundup of the most important news from all corners of CCD2’s development: what’s new, which bugs have been found and fixed, what we’re working on right now, and which features are ready to show off. All in one post, once a month, with no fluff.[/p][p]So instead of deep dives into individual topics, you’ll now get a complete overview of everything important.[/p][p]We’re not saying goodbye - just shifting gears![/p][p]Thank you for being with us all this time, for reading, waiting, and writing to us. Your support is a huge part of what keeps us motivated. [/p][p]We’ll see you very soon in the very first release of our new format. In the meantime - keep an eye out for announcements, keep those notifications on, and, as always, take care of your brakes. ;)[/p][p]See you in Game Update Journal #1![/p][p]— The City Car Driving 2.0 Development Team[/p][p]You can find out more about the upcoming City Car Driving on its Steam page[/p][p][dynamiclink][/dynamiclink][/p]