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The Warden has granted additional apparel requisitions

Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.



Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.

If you need new friends to play with, GTFO is 25 % off during the whole loot event.

GTFO PATCH NOTES - 2022-08-19

Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.

PATCH NOTES

[h2]NEW FEATURES & CHANGES[/h2]
  • Disabled password protection on an unintended terminal in C3
  • Added many Quality of Life improvements:
    • The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
    • The Taskbar now flashes when a group is found in Matchmaking
    • Lockers and Boxes now show as grayed out on the map when empty
    • Many Terminal improvements:
      • Using the “HOME” and “END” keys
      • Holding down a key to repeatedly input it
      • Holding “CTRL” to jump word by word
      • Using “CTRL + BACKSPACE” to delete the whole previous word
      • Using “CTRL + DELETE” to delete the whole next word
      • Added sound feedback when inputting invalid commands
      • Added cursor blinking when using “CTRL” navigation
      • Fixed bug where the cursor was invisible on whitespace

[h2]BUG FIXES[/h2]
  • Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
  • Fixed bug where players could exploit broken doors to prevent enemy pathfinding
  • Implemented partial fix for clients experiencing enemy position desync

35% OFF — GTFO MERCH SUMMER SALE



[h2]OUR BIGGEST SALE TO DATE[/h2]

The GTFO Summer sale has officially started — with 35 % OFF on everything* in our merch store. Discounts will be shown at the checkout cart.

Stay hydrated and enjoy the sun while you can, prisoner.
The sale lasts until the 17th of July.

*Discount does not apply to Collectible items

:gtfoglow: SHOP NOW :gtfoglow:



Get the exclusive Rundown 7.0 Rise helmet

Rundown 7.0 Rise has been out for almost three weeks and the response from the community has been fantastic. We've been enjoying countless videos with people encountering the new danger in C1 and even the veterans have struggled in E1. As they should.

We also have rundown exclusive equipment for you, the STORAX KIMBLE MARK I Helmet, that you unlock by completing all ten main layer missions which should provide a proper challenge.



Don't miss that GTFO is 25 % off during the Steam Summer Sale, which ends on the 7th of July.

Please note that the end date is just a placeholder and doesn't mark the end of Rundown 7.0 Rise. The reward will be unlockable during the entirety of the rundown.

GTFO PATCH NOTES - 2022-06-27

Prisoners,

First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.

These are the fixes and changes in today's patch, covering level fixes, localisation and more.

PATCH NOTES

[h2]NEW FEATURES & CHANGES[/h2]
  • Added and localized additional texts
  • Improved localization in Asian languages by replacing some underline formatting with bold
  • Added more communication menu options (Yes, No, Thank You, etc)
  • When taken by a Snatcher, deployed sentries will stay deployed
  • Improved fog quality, most notably on lower spec computers
  • Added sounds for entering and exiting bioscans
  • Biotracker will tag multiple enemies when ADSing, again
  • Tweaked equip animation of Precision Rifles
  • Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
  • Added Analytic event when new players start
A1
  • Improved message instructing to bring the Neonate to the NCR
B1
  • Removed one scout
C3
  • Corrected shadow wave not spawning after checkpoint restore
D1
  • Corrected issue where you could cheese Overload completion
  • Removed fliers from the error alarm
  • Corrected issue where you could insert the Neonate in the wrong machine
D2
  • Removed a rogue Mother wave that caused extra Mothers to spawn
  • Corrected issue that unintentionally disabled waves from Zone 218
  • Corrected issue where a terminal sometimes didn’t spawn in Zone 211
  • Corrected issue so enemies no longer spawn on you during extraction

[h2]WEAPON CHANGES[/h2]
Shotgun Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
  • Detection range
  • Increased detection max angle
Sniper Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay

[h2]BUG FIXES[/h2]
  • Fixed bug where 3rd person view holding Collection Case was incorrect
  • Fixed bug with Snatcher enemy having armor on one leg unintentionally
  • Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
  • Fixed bug where Subtitles would overlap on interaction prompts
  • Fixed bug where the elevator did not accelerate correctly going back up
  • Fixed bug where a flyer debug message was showing for Hosts
  • Fixed bug where Shadow Striker tongues looked weird in fog
  • Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
  • Fixed bug where terminal logs did not line break properly in Asian languages
  • Fixed bug where using a checkpoint did not reset powered generators
  • Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
  • Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
  • Fixed various Level Design environment bugs
  • Fixed shy resource box in B1
  • Fixed various exceptions