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GTFO Free Weekend Starts now!



The Complex can be punishing even for the most scarred veterans so to help new prisoners get into GTFO we have compiled a survival guide. And remember, even though there are bots available, your survivability increases drastically if you play with friends. Find new ones on our Discord server. And if you like it, GTFO is also 40 % — our biggest sale yet!

Try GTFO – Free Weekend launches soon!

Are your friends still skeptical if they would enjoy the suffering of the complex? Their time is now. Starting on December 7th, we are initialising a Free Weekend here on Steam, making all seven currently active Rundowns available for all to try out. The Free Weekend unlocks at 10:00 AM (PT) Thursday, December 7th and ends 01:00 PM (PT) Sunday, December 10th. Set a reminder now!

Played before? Recruit new prisoners to your team. GTFO has bots but it's always better with people you trust. If your friends are not up to the task you can easily find more on our official Discord server.

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[h3]Celebrate The Game Awards with us[/h3]

10 Chambers consists of game enthusiasts and what better way to end this incredible year of gaming than with the The Game Awards? We are hosting a watch party on our Twitch Channel, celebrating the nominees for the awards but also experiencing the big reveals together.

Go to our Twitch channel on December 7th 4:30 PM (PT) / December 8th 01:30 (CET).




Halloween Sale - Get 35 % GTFO

For some, the spooky season comes once a year during Halloween but veterans of GTFO know that the fog is always thick down in the Complex. And the creatures always bite if you disturb them. But to celebrate this creepy holiday a bit extra we are offering 35 % off on GTFO so that you can get more friends into this hardcore co-op experience.



During the Holiday (up until the 2nd of November) you are also extra rewarded for completing expeditions - beat any challenge and get the Santonian Skinwalker helmet added to your cosmetic arsenal.
















GTFO PATCH NOTES - 2023-10-25

We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.

And we may or may not have snuck something in there in preparation for Halloween.

[h2]Patch notes[/h2]
  • Fixed bug where the lights in a couple zones were unintentionally changed
  • Fixed bug where Sentries were unable to aim at Chargers bodies
  • Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
  • Updated silhouettes for players behind objects


If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.

GTFO PATCH NOTES - 2023-09-25

We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.

Which ones are your go-to for your main and secondary weapon??

PATCH NOTES

[h2]WEAPON CHANGES[/h2]
[h3]HEL Shotgun[/h3]
  • Slightly increased shot delay

[h3]Burst Cannon[/h3]
  • Slightly increased damage

[h3]Sawed-Off Shotgun[/h3]
  • Slightly increased starting damage falloff
  • Slightly reduced reload time

[h3]HEL Auto Sentry[/h3]
  • Slightly increased maximum ammo
  • Prioritizes targeting the body of enemies instead of their head

[h3]HEL Auto Pistol[/h3]
  • Slightly increased starting and ending damage falloff

[h3]Machine Pistol[/h3]
  • Slightly increased damage
  • Slightly reduced shot delay
  • Reduced ending damage falloff

[h2]BUG FIXES[/h2]
  • Fixed bug where clients did not trigger voice lines.
  • Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
  • Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
  • Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
  • Fixed bug in R6B2 where two resource boxes could be inaccessible.
  • Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
  • Fixed bug in R6CX where the description mentioned DX instead of CX.
  • Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
  • Fixed bug in R6C3 where there could be an inaccessible locker.
  • Fixed bug in R6CX where you could get stuck on a railing.
  • Fixed bug in R6D1 where the boss music didn’t play.
  • Fixed bug where the Heavy SMG could reload an invisible magazine when empty.