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Nominate GTFO for ”Best Game You Suck At”

Last time we were nominated for “Best Game You Suck At” for the Steam Awards at the Early Access release we were beaten by Apex Legends. We need to fix this. Not only is the game still brutally challenging in its full release, but everyone that has played GTFO knows that this is our category and here is why:

[h2]Rundown 7.0 - Rise statistics[/h2]
[h3]Success rates of total expedition attempts[/h3]
  • A1 - 38,65%
  • B1 - 19,63%
  • B2 - 21,84%
  • B3 - 18,47%
  • C1 - 9,48%
  • C2 - 16,81%
  • C3 - 8,56%
  • D1 - 9,44%
  • D2 - 10,85%
  • E1 - 5,72%

To prove our point even further, this is Professor Scaler, a prominent top-tier GTFO community member with 1500+ hours in the game. Still dying.

[previewyoutube][/previewyoutube]

In this Phase 2 of GTFO, we are adding back all the old Rundowns so you can suck at more content than ever before. Nominate us now!

GTFO PATCH NOTES - 2022-11-02

It's time for another update to GTFO, focusing on sound and expedition bugs that the community has been reporting. We apologize to everyone who will miss the extra shadow enemies in R7C2, someone forgot to block the cavity from which they emerge. It has now been dealt with.

[h2]PATCH NOTES[/h2]
[h3]NEW FEATURES & CHANGES[/h3]
  • The Next Vanity Unlock window now sorts by showing the next nearest reward

[h3]LEVEL DESIGN CHANGES[/h3]
  • Reduced number of flying enemies to intended value on R7B1
  • Removed shadow enemies from R7C2

[h3]BUG FIXES[/h3]
  • Fixed bug where bulkhead keys could have the same name
  • Fixed bug where security doors in R7E1 unlocked before they were intended
  • Fixed bug where the session seed did not change in specific scenarios
  • Fixed bug where the sound gets muffled if the player has the map open when the expedition ends
  • Fixed bug where the scout scream deafen effect persisted if the player fails the expedition while the effect is playing
  • Fixed bug where using the scroll bar on the apparel menu makes the model rotate instead
  • Fixed bug where the weak doors audio was not panning
  • Fixed various exceptions


Celebrate Halloween with a limited GTFO helmet and Point Shop Bundle


[h3]Prepare for Halloween[/h3]
We have reached the time of the year when parts of the outside world match The Complex's climate - dark, cold and damp. And for this, The Warden has granted additional apparel requisitions. Complete any expedition to claim the Kovac Red Ranger and prepare your prisoner for Halloween. This is only available until the 1st of November, 23:59 UTC.



[h3]Steam Scream Fest Point Shop Bundle[/h3]
To celebrate Halloween even further we are participating in the Steam Scream Fest, with a special bundle containing an animated avatar based on the Kovac mask, an avatar frame, mini-profile background and a profile background. You'll find the limited bundle here.

[h3]ALT://Rundown 1.0 Deviation completion reward[/h3]
Prisoners who are extra proficient and clear all of the six expeditions in ALT://Rundwon 1.0 Deviation can also secure an extra reward, the Omneco Pro-Tech Mark I. This is not a timed event so you can take your time. If you need it.



GTFO PATCH NOTES - 2022-10-21



Following the release of ALT://Rundown 1.0 Deviation we have released quick patch to fix some issues, that withheld completion statistics at specific scenarios and an error that affected B2 in Rundown 7.0. Thanks for your patience with these issues, see the complete patch notes below.

[h3]BUG FIXES[/h3]
  • Fixed bug where Rundown R7B2 had a broken objective
  • Fixed bug where you would not get completion credit if you used “Select Rundown” button, but didn’t select the Rundown again before starting the Expedition
  • Fixed bug where subtitles could get stuck on screen
  • Fixed stuck spot in Rundown R7B1

ALT://Rundown 1.0 is out – GTFO will only grow from here



Welcome back to The Complex, prisoners. With ALT://Rundown 1.0 Deviation we are going back to where it all began. However, your memories may fail you as this nightmare is not what it used to be. When you revisit the six expeditions you will realize that things have changed down there — and not for the better. You must work together or you will die together.

And die you will. With no checkpoints, these challenges come with no second (third, fourth or fifth) chances. Your ability to adapt and survive will be tested just as before, but with the added bonuses of boosters and bots if you need a helping hand to extract safely.

If you would happen to clear all expeditions in ALT://Rundown 1.0 you will be rewarded with the Omneco Pro-Tech Mark I mask.



In this second phase of GTFO we will not remove any expeditions and with every revisited Rundown the number of available experiences will only grow.



[h2]Patch notes[/h2]
[h3]New Features & changes[/h3]
  • Added ALT://Rundown 1 Deviation with 6 Expeditions
  • Updated menu UI to support ALT://Rundowns
  • Renamed “Evaluation” expedition to “Training”, accessible from the Rundown selection
  • Added ability to rotate vanity items in apparel section
  • Added audio cue when a player receives resources
  • Updated icon for Unknown Vanity Item rewards

[h3]Bug Fixes[/h3]
  • Fixed bug where bots would drop carriable items when climbing ladders
  • Fixed bug where the hacking tool, Map & Objectives showed incorrect key bindings
  • Fixed bug where the “Extended” text was hard to read on the Intel Popup
  • Fixed bug with the thermal sight where the fog used the screen coordinates instead of the projected “camera” coordinates

[h3]Weapon Changes[/h3]
Added Combat Shotgun
  • Reduced cone size
  • Increased range
  • Increased max ammo
Added Machinegun (Low RPM)
  • Significantly increased max ammo
Carbine
  • Reduced hip fire spread
  • Slightly increased range
  • Increased body shot damage
  • Increased magazine size
Precision Rifle
  • Reduced magazine size
High Caliber Pistol
  • Reduced damage
  • Increased ammo capacity
  • Increased range
Sniper Sentry
  • Increased fire delay, including Biotrack Symbiosis
  • Increased start delay, including Biotrack Symbiosis