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Get the exclusive Rundown 7.0 Rise helmet

Rundown 7.0 Rise has been out for almost three weeks and the response from the community has been fantastic. We've been enjoying countless videos with people encountering the new danger in C1 and even the veterans have struggled in E1. As they should.

We also have rundown exclusive equipment for you, the STORAX KIMBLE MARK I Helmet, that you unlock by completing all ten main layer missions which should provide a proper challenge.



Don't miss that GTFO is 25 % off during the Steam Summer Sale, which ends on the 7th of July.

Please note that the end date is just a placeholder and doesn't mark the end of Rundown 7.0 Rise. The reward will be unlockable during the entirety of the rundown.

GTFO PATCH NOTES - 2022-06-27

Prisoners,

First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.

These are the fixes and changes in today's patch, covering level fixes, localisation and more.

PATCH NOTES

[h2]NEW FEATURES & CHANGES[/h2]
  • Added and localized additional texts
  • Improved localization in Asian languages by replacing some underline formatting with bold
  • Added more communication menu options (Yes, No, Thank You, etc)
  • When taken by a Snatcher, deployed sentries will stay deployed
  • Improved fog quality, most notably on lower spec computers
  • Added sounds for entering and exiting bioscans
  • Biotracker will tag multiple enemies when ADSing, again
  • Tweaked equip animation of Precision Rifles
  • Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
  • Added Analytic event when new players start
A1
  • Improved message instructing to bring the Neonate to the NCR
B1
  • Removed one scout
C3
  • Corrected shadow wave not spawning after checkpoint restore
D1
  • Corrected issue where you could cheese Overload completion
  • Removed fliers from the error alarm
  • Corrected issue where you could insert the Neonate in the wrong machine
D2
  • Removed a rogue Mother wave that caused extra Mothers to spawn
  • Corrected issue that unintentionally disabled waves from Zone 218
  • Corrected issue where a terminal sometimes didn’t spawn in Zone 211
  • Corrected issue so enemies no longer spawn on you during extraction

[h2]WEAPON CHANGES[/h2]
Shotgun Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
  • Detection range
  • Increased detection max angle
Sniper Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay

[h2]BUG FIXES[/h2]
  • Fixed bug where 3rd person view holding Collection Case was incorrect
  • Fixed bug with Snatcher enemy having armor on one leg unintentionally
  • Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
  • Fixed bug where Subtitles would overlap on interaction prompts
  • Fixed bug where the elevator did not accelerate correctly going back up
  • Fixed bug where a flyer debug message was showing for Hosts
  • Fixed bug where Shadow Striker tongues looked weird in fog
  • Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
  • Fixed bug where terminal logs did not line break properly in Asian languages
  • Fixed bug where using a checkpoint did not reset powered generators
  • Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
  • Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
  • Fixed various Level Design environment bugs
  • Fixed shy resource box in B1
  • Fixed various exceptions



Get GTFO for 25 % off during the Steam Summer Sale

We hope you and your fellow crew mates enjoyed the first-ever Free Weekend of GTFO, which succeded our expectations by far. And to celebrate this we will continue our sale for the entirety of the Steam Summer Sale.

You and your friends can get it for 25 % off until the 7th of July. Or why not buy for a friend that has GTFO on their wishlist, and make use of those rainy days.

[previewyoutube][/previewyoutube]

Rundown 7.0 Rise is out now!

Prisoners, the time has come to gear up and tackle a new set of expeditions, taking you and your crew to new areas in The Complex. Facing new dangers, with new additions to the arsenal, your teamwork will once again be tested to the extreme.

[previewyoutube]https://youtu.be/l4A2YI2MT4I[/previewyoutube]

This Rundown comes a lot of new features and fixes in a lot of areas, improving bots, graphical elements and sound design. You will find the full patch notes at the bottom of this post but these are the highlights.

  • Tutorial mission for new players
  • 10 new expeditions, with A, B, C, D and E tiers
  • A new enemy (and a slightly new one)
  • New environment
  • Updated music system
  • Subtitles for narrative elements
  • Improved localization system
  • Improved gamepad support (including Steam Deck)
  • Updated bot behavior
  • Performance update with new graphical settings
  • New weapons (and the return of old friends)
  • Bug fixes


Don’t forget that the Free Weekend starts in a couple of hours – get your hesitant friends into GTFO!



[h2]PATCH NOTES[/h2]
NEW FEATURES & CHANGES
  • Added 10 new Expeditions
  • Added Evaluation Expedition for new players
  • New Dangers detected in The Complex
  • Added new Environment
  • Updated Music System
  • Added subtitles for narrative elements
  • Improved Localization system
  • Performed optimizations
  • Updated Vanity Item drop system. Rewards are less repetitive and show available rewards.
  • Updated roaring sounds as waves of enemies spawn
  • Added new Thermal Scope
  • Improved Shooter projectiles
  • Improved Charger enemy visuals
  • Updated Player Heads, including eye movement and blinking
  • Updated Glue Tripmine VFX
  • Updated Bioscan visuals
  • Improved Steam Deck support
  • Improved Gamepad support
  • Updated sprint toggle behavior
  • Added camera shake for Tripmine explosions
  • When dropping an object, the player now switches to the last weapon they had before picking it up
  • Added 3rd person animation when interacting with the terminal
  • Added text on screen when a checkpoint is being reloaded
  • Player Limbs are now also impacted by friendly fire
  • Player Bots
    • Will move in faster and more decisively to melee when sneaking fails
    • Improved bots ability to evade projectiles
    • Improved melee to be more flexible and not get interrupted as easily
    • Bots will no longer sneak during enemy waves
    • Added a delay when using Biotracker
    • Added more chatter
  • Graphics
    • Improved performance by reducing the CPU Culling Workload setting
    • Added Advanced Graphic Setting “Shadow Updates Per Frame”
    • Added Graphic Setting “Shadow Quality”
    • Added Graphic Setting “Fog Quality”
    • Changed SSAO to Low/Medium/High
    • Updated the light in the elevator drop cage
    • Updated shell casings to more realistic sizes

[h3]WEAPON CHANGES[/h3]
Removed:
  • Machine Pistol
  • Sawed-off Shotgun
  • Burst Rifle
  • Scattergun
  • HEL Gun
  • Auto Sentry
Added:
  • PDW
  • High Caliber Pistol
  • Precision Rifle
  • HEL Shotgun
  • Shotgun Sentry
Tweaked:
SMG
  • Slightly increased range
  • Slightly increased damage

Carbine
  • Slightly increased range
  • Slightly reduced recoil
  • Increased body shot damage
  • Reduced precision multiplier

Sniper
  • Significantly reduced ammo capacity

Heavy Assault Rifle
  • Significantly increased recoil

Choke Mod Shotgun
  • Slightly increased ammo capacity

Revolver
  • Increased damage
  • Reduced recoil
  • Slightly lowered range

Machinegun
  • Slightly increased damage
  • Increased magazine size

Shotgun Sentry
  • Significantly reduced fire delay
  • Increased scan speed
  • Added Biotracker Symbiosis - More ammo efficient and faster detection for biotracked targets

Sniper Sentry
  • Increased rotation speed
  • Added Biotracker Symbiosis


[h3]BUG FIXES[/h3]
  • Fixed bug where CFoam usage is inconsistent between host and client
  • Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again
  • Fixed bug where mines won’t damage a client unless the client is crouching or jumping
  • Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo
  • Fixed bug where if you damaged a door yourself, an incorrect voiceline would play
  • Fixed bug where an invalidate SNet Replicator Key would cause unintended effects
  • Fixed bug where standing close behind a sentry leads to shot trajectory distortion
  • Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again
  • Fixed bug where downed players would get revived when teleported between dimensions
  • Fixed bug where the door flaps on the large security doors would go to a closed state when the door is opened
  • Fixed bug where the status on the Security Doors didn’t update
  • Fixed bug where the Mine Deployer could blink while still attached to the clients’ backpack
  • Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition
  • Fixed bug where you could interrupt burst firing weapons
  • Fixed bug where consumables sometimes could not be picked up after swapping them
  • Fixed bug where the animation for inserting the Matter Wave Projector didn’t always show
  • Fixed bug where Player Bots were unable to revive players if they went down on top of some objects
  • Fixed bug where an Objective item could become inaccessible if the player that was holding it left the game before a checkpoint was used. Now the Objective item will relocate to the hosts feet.
  • Fixed bug where players would stop hearing all audio sounds
  • Fixed bug where doors can be invisible after restoring from Checkpoint
  • Fixed bug where Host will see a friendly fire marker when a Bot shoots a client
  • Fixed bug where closing doors between host and enemy disables combat state
  • Fixed bug where Player bots are unable to pickup items another bot swapped into the boxes/lockers
  • Fixed bug where Objective items could be dropped at non-traversable locations
  • Fixed bug where Player Bots would move between multiple scans before finishing the one in-progress
  • Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage
  • Fixed bug where Terminal passwords would not be reseeded after checkpoint
  • Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils
  • Fixed bug where the Spitters could stop working for clients after Checkpoint
  • Fixed bug where Player Bots would thank themselves for giving themselves resources. Thank you.
  • Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect
  • Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses.
  • Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have
  • Fixed bug where the In-Expedition subtitles disappeared after a language change
  • Fixed bug where expedition items could be invisible for drop-in clients before being picked up
  • Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack
  • Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans
  • Fixed bug where initial player ammo could be negative
  • Fixed bug where the map would not reset after checkpoint reload
  • Fixed bug where enemies could push other enemies around
  • Fixed bug where single use mines did not show the placement indicator
  • Fixed bug where a Disinfection Pack could still be used at 0%
  • Fixed bug where Door texts were not showing on the map
  • Fixed bug where Broken Doors were not indicating on the map
  • Fixed bug where Level Geomorphs would not rotate during Level Generation
  • Fixed bug where Clouds would be shaky when moving the camera
  • Fixed bug where the intro menu cognitive scan effect was not playing
  • Fixed bug where enemies would only decompose if you are looking at them
  • Fixed bug where the liquid screen effect wasn’t rendering
  • Fixed bug where Enemy Population heat didn’t reset between expeditions
  • Fixed bug where Expedition Popup didn’t have consistent positioning
  • Fixed bug where the text on the Hacking Tool was incorrectly located
  • Fixed bug where fog was not synced for players joining in progress
  • Fixed bug where expedition clock was incorrect for players joining in progress
  • Fixed various Level Design related bugs
  • Fixed various Checkpoint related bugs
  • Fixed various Exceptions

Play GTFO for free this weekend!

Unplug from reality and descend into the nightmare world of GTFO for free all this weekend. A couple of hours after the release of Rundown 7.0 Rise on Thursday you can, for the first time, try the game for free. So don’t miss your chance to discover this extreme cooperative horror shooter.

The Free Weekend unlocks at 10:00 PST Thursday, June 16th. Kick ass all weekend until 10:00 PST Monday, June 20th. Hit that reminder button like a sleepers head. And if you choose to buy the game during the free trial, your progress in Rundown 7.0 will be saved.

[h2]Played before? Recruit new prisoners to your squad! [/h2]
GTFO has bots but it’s always better with people you trust. If your friends are not up to the task you can easily find more on our official Discord server.

If you’re a new prisoner, watch this video explainer to gather the information you need about Rundowns and the Complex, and find even more information about GTFO and the Free Weekend here.

[previewyoutube][/previewyoutube]

Your fight for survival begins.