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GTFO PATCH NOTES - 2022-12-21

Prisoners, thank you all for the incredible response for ALT://Rundown 2.0 and for helping us get nominated for the Steam Awards (more on that later). Before we take a couple of weeks off for the holidays we have a small patch for you. It fixes the issues regarding the hacking tool's animation but also a bug that affected artifact pinging.

[h2]Patch notes[/h2]
[h3]BUG FIXES[/h3]
  • Fixed a bug where player couldn’t ping artifacts
  • Fixed a bug where after successfully performing a hack, the animation
  • wouldn’t play


Don't forget that you are rewarded with the HF Tardigrade C helmet if you clear all expeditions in ALT://Rundown 2.0.

Relive and [re]die — ALT://Rundown 2.0 Infection is out now!



Prisoners, it’s time to return to Rundown 2.0, released back in March 2020 following the success of the Early Access release a couple of months before. And if you thought that ALT://Rundown 1.0 was a breeze you just need to read the name “Infection” to understand that this will be more of a challenge.



In ALT://Rundown 2.0 Infection, you are tasked with retrieving a neonate Hydro Stasis Unit (HSU) and bringing it through a mysterious process involving various machines. While doing so, you and your team will catch a glimpse of the state of the world outside the nightmarish undergrounds of GTFO. But are your memories true?

Make it through all the expeditions and there's a new helmet waiting for you on the other side. The HF Tardigrade C helmet will prove that you've been to hell and back. Wear it with pride.



Your arsenal has been ungraded with two primary weapons from Rundown 2.0. The Malatack CH 4 Burst Rifle and Raptus Treffen Machine Pistol are now back at your disposal.



With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.



[h2]Patch Notes[/h2]
[h3]NEW FEATURES & CHANGES[/h3]
  • Added ALT://Rundown 2.0 Infection with 10 Expeditions
  • Added localization for Steam Rich Presence

[h3]BUG FIXES[/h3]
  • Fixed bug where there was a tiny Rundown below the Intel button, which could get stuck on screen
  • Fixed bug where extra sectors would incorrectly count as completed if you restored from checkpoint and didn’t recomplete those objectives
  • Fixed bug where mines do not destroy non-damaged doors
  • Fixed bug where weak doors can only break with a mine from the back side of it
  • Fixed bug where a player would be unable to start the Training Expedition after aborting matchmaking
  • Fixed bug where foamed doors did not always get destroyed by mines
  • Fixed exception caused by a Bot joining mid-game and trying to perform actions before it has finished spawning

[h3]WEAPON CHANGES[/h3]
  • Added Machine Pistol
  • Added Burst Rifle
  • Adjusted PDW Sight
    • Increased Heat Attenuation
    • Increased Fog Attenuation
  • Adjusted Precision Rifle Sight
    • Increased Fog Attenuation

Embrace the darkness with a limited palette

In The Complex, the darkness can be both your enemy and ally. It lets you slip away unnoticed after a successful expedition, leaving any horrors encountered still sleeping. But also makes you stumble right into the unforgiving embrace of a towering monstrosity.

To celebrate this darkness we are releasing a limited dark palette that lets you melt into the surroundings. But beware, teammates with happy trigger fingers might not see you until it’s too late and they wasted precious ammunition on you.

Nominate GTFO for ”Best Game You Suck At”

Last time we were nominated for “Best Game You Suck At” for the Steam Awards at the Early Access release we were beaten by Apex Legends. We need to fix this. Not only is the game still brutally challenging in its full release, but everyone that has played GTFO knows that this is our category and here is why:

[h2]Rundown 7.0 - Rise statistics[/h2]
[h3]Success rates of total expedition attempts[/h3]
  • A1 - 38,65%
  • B1 - 19,63%
  • B2 - 21,84%
  • B3 - 18,47%
  • C1 - 9,48%
  • C2 - 16,81%
  • C3 - 8,56%
  • D1 - 9,44%
  • D2 - 10,85%
  • E1 - 5,72%

To prove our point even further, this is Professor Scaler, a prominent top-tier GTFO community member with 1500+ hours in the game. Still dying.

[previewyoutube][/previewyoutube]

In this Phase 2 of GTFO, we are adding back all the old Rundowns so you can suck at more content than ever before. Nominate us now!

GTFO PATCH NOTES - 2022-11-02

It's time for another update to GTFO, focusing on sound and expedition bugs that the community has been reporting. We apologize to everyone who will miss the extra shadow enemies in R7C2, someone forgot to block the cavity from which they emerge. It has now been dealt with.

[h2]PATCH NOTES[/h2]
[h3]NEW FEATURES & CHANGES[/h3]
  • The Next Vanity Unlock window now sorts by showing the next nearest reward

[h3]LEVEL DESIGN CHANGES[/h3]
  • Reduced number of flying enemies to intended value on R7B1
  • Removed shadow enemies from R7C2

[h3]BUG FIXES[/h3]
  • Fixed bug where bulkhead keys could have the same name
  • Fixed bug where security doors in R7E1 unlocked before they were intended
  • Fixed bug where the session seed did not change in specific scenarios
  • Fixed bug where the sound gets muffled if the player has the map open when the expedition ends
  • Fixed bug where the scout scream deafen effect persisted if the player fails the expedition while the effect is playing
  • Fixed bug where using the scroll bar on the apparel menu makes the model rotate instead
  • Fixed bug where the weak doors audio was not panning
  • Fixed various exceptions