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Major GTFO update: New Rundown 003 / The Vessel will be available June 11th

[h3]Rundown 003 / The Vessel, June 11th, 1 PM CEST[/h3]

Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.




As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).



[h3]We're investing in GTFO![/h3]
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.

For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!



[h3]Steam Trading Cards and addressing match-making[/h3]
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.

Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.

Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!

[h3]Take care, stay safe, wash your hands, and thanks for your support![/h3]

Last two Expeditions of Rundown 002 / Infection available now!

Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.

That number is now reached and the game is updated with R2D2 and R2E1.



Update the game and you will get access.

Good job, Prisoners.

GTFO PATCH NOTES - 2020-04-24

PATCH NOTES / BALANCE PATCH


[h2]Rundown 002 / Infection[/h2]

Good day, Prisoners. Yesterday we pushed out a new update with some balancing, tweaks, and laid some groundwork for future, bigger updates. As always, find the change list below.

[h3]CHANGE LIST[/h3]
  • On-screen liquid effect tweaked
  • Bounce light, post-processing & lighting calculation tweaks
  • Fixed a bug where certain lights didn't turn on correctly on level generation
  • Fixed a bug where ragdolls of enemies would occasionally flip out
  • Gave the Sniper one more mag in total ammo
  • Lowered the amount of damage the Sentry guns does from behind
  • Continues improvements on textures & models
  • A lot of "in the background" tweaks & groundwork for future updates

GTFO PATCH NOTES - 2020-04-10

PATCH NOTES / BALANCE PATCH

[h2]Rundown 002 / Infection[/h2]

Prisoners! Yesterday (2020-04-09) we rolled out a new update of Rundown 002 / Infection, with some balance tweaks and bugfixes. See the change list below. Over and out.

[h3]CHANGE LIST[/h3]
  • Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions
  • Balance tweaks on B1, C1, C2 & D1
  • Updated and cleaned log files
  • Fix for win/lose sound cutting off when you return to lobby
  • Fix for impassable door on D1
  • Several bugfixes in regards to carry-items

Major GTFO update: Rundown 002 / Infection is NOW AVAILABLE!

[h3]The Warden has a new objective for you.[/h3]
The next Rundown, with a name hinting its theme, is FINALLY AVAILABLE. And don't miss the Midweek Madness Sale at Steam, where GTFO is 20% off until April 3rd!

The big update, Rundown 002 / Infection, is now available to everyone that owns GTFO. It will be downloaded when you update the game, and the previous Rundown will wipe.

[h3]What does the new Rundown 002 / Infection include?[/h3]
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
  • A new environment called Dig Site
  • 10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
  • New weapons (a machine pistol and a burst rifle, as well as an updated machinegun)
  • New enemy, or enemies? (this, you will have to find out by yourself)
  • New objectives
  • And more!


To find a more detailed overlook of the updates, see patch notes below.

[previewyoutube][/previewyoutube]

[h3]Watch us play one of the new expeditions of Rundown 002 / Infection![/h3]
Wonder how the new environment looks? Watch us play one of the new expeditions, where we try to carry some heavy power cells to different generators down in The Complex. Of course, things get out of hand! Here you can find the 10-minute developer playthrough (or watch it above!).



[h3]Enjoy the new Rundown, stay safe and wash your hands![/h3]

PATCH NOTES / CHANGE LIST


[h2]Rundown 002 / Infection[/h2]

[h3]New Features: [/h3]
  • 10 new expeditions
  • New warden objectives
  • New subcomplex: Dig site
  • Updated all weapon sounds
  • New reload animations
  • New on-screen liquid-system
  • Warden Community Challenge
  • New enemy variations
  • New surprises in-game that will most likely kill you

[h3]New Gear & Consumables:[/h3]
  • Burst Rifle
  • Machine Pistol
  • Updated Machine Gun
  • New resource pack - Disinfection Pack
  • New consumable - Lock Melter
  • Updated model on all resource packs

[h3]Bug Fixes:[/h3]
  • Fix for Sentry Gun being able to be placed in a door.
  • Fix for players being able to enter a ladder through a thin wall.
  • Added a check so that you cannot stand up when crouching under something.
  • Enemies will no longer just walk after their head explodes.
  • Fix for melee weapons being able to hit things behind the camera.
  • Fix for not getting expedition completions correctly.
  • Fix for Noise-system. Mines & Sentry Gun amongst other things now generate noise.
  • Fix for music queues at end screens not playing as they should.
  • Fix for HUD-elements getting stuck on screen when restarting.
  • Fixed a bug where enemies would wake up instantly after opening a door and shining your flashlight.
  • Fixed a bug where you could have a resource pack left on you with 0% left in it.
  • Fixed a bug where you couldn't see any lights in the elevator going down.
  • Fixed a bug where the shotguns didn't have any tracers in multiplayer.
  • Added separate settings for scaling mouse speed when aiming.
  • Clamped mouse and gamepad look speeds to never go below 10%.
  • Fix for dialog system not working if you play more than one time without restarting the game.
  • Enemy pathfinding optimization.
  • Fix for recoil related issues.
  • Performance tweaks & optimization.
  • And many more...


[h3]Weapon tweaks & balancing:[/h3]

Pistol:
Slightly decreased range

SMG:
Tweaked recoil behavior and visuals

Assault Rifle:
Slightly tweaked recoil behavior and visuals

DMR:
Slightly increased ammo capacity
Increased fire rate
Shorter recoil
Shorter time to aim

Burst Rifle:
New weapon!
Mid-range rifle with a three-round burst

Machine Pistol:
New weapon!
Close range, fully automatic spray n’ pray type of weapon

Shotgun:
Increased ammo capacity
Increased fire rate
Shorter recoil

Revolver:
Slightly increased ammo capacity
Slightly increased damage
Updated recoil visuals

Machine Gun:
Redesigned weapon: Now with a high fire rate and large magazine size

Sniper Rifle:
increased ammo capacity
Greatly increased damage
Shorter recoil

Combat Shotgun:
No changes

C-Foam Launcher:
Increased efficiency

Mine Deployer:
Increased trip mine base amount

Bio Tracker:

Increased tagging capacity