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ALT://Rundown 1.0 is out – GTFO will only grow from here



Welcome back to The Complex, prisoners. With ALT://Rundown 1.0 Deviation we are going back to where it all began. However, your memories may fail you as this nightmare is not what it used to be. When you revisit the six expeditions you will realize that things have changed down there — and not for the better. You must work together or you will die together.

And die you will. With no checkpoints, these challenges come with no second (third, fourth or fifth) chances. Your ability to adapt and survive will be tested just as before, but with the added bonuses of boosters and bots if you need a helping hand to extract safely.

If you would happen to clear all expeditions in ALT://Rundown 1.0 you will be rewarded with the Omneco Pro-Tech Mark I mask.



In this second phase of GTFO we will not remove any expeditions and with every revisited Rundown the number of available experiences will only grow.



[h2]Patch notes[/h2]
[h3]New Features & changes[/h3]
  • Added ALT://Rundown 1 Deviation with 6 Expeditions
  • Updated menu UI to support ALT://Rundowns
  • Renamed “Evaluation” expedition to “Training”, accessible from the Rundown selection
  • Added ability to rotate vanity items in apparel section
  • Added audio cue when a player receives resources
  • Updated icon for Unknown Vanity Item rewards

[h3]Bug Fixes[/h3]
  • Fixed bug where bots would drop carriable items when climbing ladders
  • Fixed bug where the hacking tool, Map & Objectives showed incorrect key bindings
  • Fixed bug where the “Extended” text was hard to read on the Intel Popup
  • Fixed bug with the thermal sight where the fog used the screen coordinates instead of the projected “camera” coordinates

[h3]Weapon Changes[/h3]
Added Combat Shotgun
  • Reduced cone size
  • Increased range
  • Increased max ammo
Added Machinegun (Low RPM)
  • Significantly increased max ammo
Carbine
  • Reduced hip fire spread
  • Slightly increased range
  • Increased body shot damage
  • Increased magazine size
Precision Rifle
  • Reduced magazine size
High Caliber Pistol
  • Reduced damage
  • Increased ammo capacity
  • Increased range
Sniper Sentry
  • Increased fire delay, including Biotrack Symbiosis
  • Increased start delay, including Biotrack Symbiosis


Learn more about the future of GTFO


In late August we shared our plan on how future Rundowns in GTFO will work – the previous ones are coming back and we will be keeping all new content as it is added. We are kicking it off where it all started, by granting access to ALT://Rundown 1.0 Deviation in a couple of weeks. All six maps in this first set of expeditions are returning, alongside old favorite weapons, but some things have changed…

ALT://Rundown 1.0 Deviation deepens the mystery of The Complex even further. Prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges. You must remaster your skills and hone your teamwork if you are to survive this new, but familiar, nightmare.

For many prisoners, these expeditions are new horrors and we want to give you ample time to prepare for Rundown 8, which will now release after the previous ones are revisited.



With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.

GTFO will continue to grow from here.

Former Payday developers are working on a new co-op heist shooter

The second project from 10 Chambers, the developers of co-op horror shooter GTFO, will be a co-op heist shooter. Creative director Ulf Andersson shared the news at Gamescom, saying that making a game in the genre "feels like it’s an unclosed chapter". Andersson previously worked on Payday 1 and 2 at Overkill Software, before leaving to found 10 Chambers.


Read more

The Warden has granted additional apparel requisitions

Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.



Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.

If you need new friends to play with, GTFO is 25 % off during the whole loot event.

GTFO PATCH NOTES - 2022-08-19

Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.

PATCH NOTES

[h2]NEW FEATURES & CHANGES[/h2]
  • Disabled password protection on an unintended terminal in C3
  • Added many Quality of Life improvements:
    • The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
    • The Taskbar now flashes when a group is found in Matchmaking
    • Lockers and Boxes now show as grayed out on the map when empty
    • Many Terminal improvements:
      • Using the “HOME” and “END” keys
      • Holding down a key to repeatedly input it
      • Holding “CTRL” to jump word by word
      • Using “CTRL + BACKSPACE” to delete the whole previous word
      • Using “CTRL + DELETE” to delete the whole next word
      • Added sound feedback when inputting invalid commands
      • Added cursor blinking when using “CTRL” navigation
      • Fixed bug where the cursor was invisible on whitespace

[h2]BUG FIXES[/h2]
  • Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
  • Fixed bug where players could exploit broken doors to prevent enemy pathfinding
  • Implemented partial fix for clients experiencing enemy position desync