Beta Update - May 7
Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello, everyone! I'm pushing out a quick beta update to address some feedback from the main branch. I'm hoping to get these moved over to the main branch quickly.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch back to the main branch (the rollback branch is going to remain on the previous beta update that came before the main branch update).
The version number for this update should read "190507.0BS"
Thanks!
May 12 Hotfix
Update Notes:
Also, in case you missed them, the main branch update included these changes:
Hello, everyone! I'm pushing out a quick beta update to address some feedback from the main branch. I'm hoping to get these moved over to the main branch quickly.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch back to the main branch (the rollback branch is going to remain on the previous beta update that came before the main branch update).
The version number for this update should read "190507.0BS"
Thanks!
May 12 Hotfix
- Set "Boost Color" mode to be the new default for Impact Effects
- Added a new stat to the Score Details tab - "Multiplier at End of Round". This stat shows the force multiplier in use for the player at the end of the round, before the calibration system checks to see if the multiplier should be raised. Since the multiplier will only decrease during a round, the value shown is the lowest the multiplier fell to during each round.
- Turned "Tracking Speed Limit" off by default.
Update Notes:
- Added a new option to the Impact Effects setting called "Boost Color" which will increase the visibility of the colored hit effects.
- Added a new post-bout stats tab called "Score Details" which will provide more information about why the match was scored the way it was. This tab shows the total number of knockdowns scored by each boxer and the total damage inflicted by each boxer, along with a note that explains how the scoring works. The stat that was the deciding factor in who won each round will be highlighted in gold text. The "damaging punches" stat has been brought back and added to this tab as well, although that stat doesn't directly factor into the scoring.
- Slightly reduced the size of the "Did I get blocked?" check to make it easier to punch in between the opponents arms when they're guarding the side of their head.
- Changed the size of the "Did I get blocked?" check to correspond with the glove size you pick.
- The round timer will now count up if you have the round time set to infinite time instead of staying at 0:00.
- The round timer will now freeze when the bout ends instead of clearing itself to 0:00.
Also, in case you missed them, the main branch update included these changes:
- Brightened the color of the red screen effect that plays when the play receives a hit to the body.
- Reduced the Chin and Power levels to 110% for Outclassed mode (from 115%).
- Reduced the Chin level to 105% for Endurance mode (from 110%).
- Increased the size of the screens in the Arena venue.