Beta Update - June 15
Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello, everyone. I've got a new beta branch updated headed out now.
I have updated the version of Unity that the game runs on, which could bring with it a ton of bugs, so be on the lookout for anything fishy. I have also been playing around with a Quest version of the game, and have brought a few changes over to the PC version from my testing on Quest.
I've also worked in a few changes based on feedback since the last main branch update. If there aren't any major game breaking bugs discovered in this beta, I plan on moving it to the main branch fairly quickly.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch to the rollback branch.
The version number for this update should read "190615.0BS"
Thanks!
Update Notes:
Hello, everyone. I've got a new beta branch updated headed out now.
I have updated the version of Unity that the game runs on, which could bring with it a ton of bugs, so be on the lookout for anything fishy. I have also been playing around with a Quest version of the game, and have brought a few changes over to the PC version from my testing on Quest.
I've also worked in a few changes based on feedback since the last main branch update. If there aren't any major game breaking bugs discovered in this beta, I plan on moving it to the main branch fairly quickly.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch to the rollback branch.
The version number for this update should read "190615.0BS"
Thanks!
Update Notes:
- Updated to Unity 2019.1
- Accumulating head trauma and body pain will eventually cause a boxer to stay on the mat longer after they are knocked down. This effect starts small but builds up exponentially, so should only be a factor in later rounds.
- The automatic force adjustment system should now favor adjusting around straight punches. This change will likely increase everyone's effective punching power at least a little bit, and should drastically help those users who were getting stuck with a multiplier that was inappropriately low. Note that the previous beta version worked similarly, but only for players with very high fist speed.
- The automatic force adjustment should no longer inappropriately lower your multiplier too far for lunging in with a punch.
- Increased the damage required to see yellow and red impact effects. Note that this is just a visual change and isn't a nerf to your actual damage.
- Opponents and other objects no longer look solid black on the inside. Instead, your vision will gray out when you put your head inside these things.
- Altered the hair shader to address some issues it was causing. The new hair shader requires 4x antialiasing in order to work properly, so as a result of this change, the antialiasing option has been removed from the Settings menu.
- Changed the way lighting and shadows are handled to improve performance. As a result of this change, the option to hide shadows has been removed from the Settings menu.
- Improved UI performance.
- Updated to Oculus SDK 1.36.
- Fixed potential memory leak issue with particle effects.