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Beta Update - June 17

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

A new beta update already? Well, as is often the case, while I was waiting for feedback on the last update to roll in, I couldn't help but keep tinkering. I've got some new changes that I want to get out to the beta branch for feedback ASAP, so I'm going ahead and pushing out a new update already.

The primary changes are centered around making the opponent a little more bullish about getting within punching range. The distances at which the opponent can try to lunge in have been eased up a bit to give the opponent that option more often instead of always stepping in. When the opponent does step in, they will be better about keeping their guard up instead of always dropping it. Once the opponent is in, they'll now be a little less likely to be backed off by your defensive strikes.

Also, by popular request, Luis has grown a few inches and Charong has shrunk few inches. Accordingly, Charong will try stand a little closer to you and Luis a little farther away.

Check out the full list of changes below. Let's continue to use the same feedback thread here as the previous beta update, or feel free to email me at [email protected].

If you run into a game breaking issue, please report it to me and then switch to the rollback branch.

The version number for this update should read "190617.2BS"

Thanks!


Update Notes:
  • The previous beta update made jabs less likely to be considered to adjust your force multiplier. This update makes them considered again like they were before.
  • Made the opponent a little less likely to back off from your defensive strikes.
  • The AI can now lunge from a closer distance.
  • Opponents now do a better job at keeping their guard up while approaching.
  • Lowered the damage level needed for pure red hits to exactly the amount needed to get a one hit knockdown. This is lower than the last update but still higher than the level it was previously at. Note that this is just a cosmetic change and doesn't affect the damage you're actually dealing.
  • Made Charong a little shorter.
  • Made Luis a little taller.
  • Updated to Oculus SDK 1.37 to fix the glitched loading screens in Oculus mode.
  • Adjusted the lighting some more.
  • Fixed "On" option text being really tiny for the Forward Facing setting.
  • Fixed a glitch with The Artist's block hit reaction animations.