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Beta Update - January 3

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone!

I've got a new beta update headed out now, with a big addition that players have been requesting for a very long time: body shots from opponents!

Along with that, I've updated the way the players arms are calculated for blocking to add in a full upper arm with a bit of shoulder position control. This should make blocking easier and more reliable, but this is counteracted by the opponent's ability to swing for your body.

I've also made some configuration changes to the build going out with this update to try to eliminate a crash some users are experiencing. This may affect performance, so please let me know if you notice any problems with that (and if you were having crashes that are now gone!).

Please read through the release notes below. Keep in mind that this is a beta branch, and many of these things are meant to be further tested and refined.

Please let me know your thoughts in the feedback thread here or by emailing me at [email protected].

If you run into a game breaking issue, please report it to me and then switch over to the rollback branch to go to the previous beta update.

Thanks!


Update Notes:
  • The AI will now swing at the player's body
  • The player now has upper arms (full arms from hand to shoulder). The old method I was using for handling shoulder blocking is now gone, and the game now attempts to determine when you're raising your shoulder based on your hand position.
  • The AI's swings will now stop at the point of impact when blocked instead of relying on the physics system to prevent their movement. This should prevent cases where you had a valid block, but the opponent appeared to hit you anyway.
  • Smoothed out punch retrieval animation transitions to be less jarring.
  • Updated the appearance of the crowd to provide more variety and avoid the requirement of all the audience members that looked identical also needing to play their animations at the same time. This is still a work in progress. Female crowd models have been removed for now, but will also get their own appearance revisions and be added again in the future.
  • Changed build properties to try to eliminate a common cause of crashes people are experiencing. This may negatively impact performance.
  • Made a change in the way direction is determined for weak point hits to try to have hooks to the chin read out better. This won't make much of a difference, but I hope to find a better solution soon.
  • Improved the look of Matty's hair
  • Lowered dynamic camera's centering point to show more of the boxers' bodies