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Beta Update - October 6

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone!

I've been quietly working away on the Quest port recently, but I've made some changes to the game that will benefit both that version and the PC version. The most notable difference is new lighting and polished visuals, but there are a handful of other small changes as well.

Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].

If you run into a game breaking issue, please report it to me and then switch to the rollback branch.

Thanks!

Update Notes:
  • Oct 17: Lowered the minimum value of the range of base force the AI will swing with.
  • Oct 17: Made the aggression slider control more aspects of the AI's behavior to make it have a more noticeable effect than before.
  • Updated shading and lighting.
  • Blood effects on the opponent now look brighter and bloodier.
  • Changed the viewscreens in the Auditorium and Arena venues to show a timer and picture of the opponent instead of a first-person view when the third-person camera is turned off.
  • Fixed an issue with the scorecard sometimes incorrectly highlighting which stat decided a round win for the opponent.
  • Slightly increased the damage penalty while very dizzy.
  • Player body position estimation should be slightly more reliable than before.
  • Updated main menu "Quit" button to require being held down instead of just tapped.
  • Fixed a bug causing the right controller to vibrate when the player blocked with their left shoulder.
  • Fixed some issues with the zombie fight.
  • Updated the wording of some of the "Quick Tips".
  • Other small bug fixes