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Beta Update - April 24

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone! There's a new beta update headed out now.

The main change that I'd love to get your opinions on is that unblocked punches against the opponent will now have colored particle effects suggesting how much damage you inflicted with the punch you landed. Punches with a cyan colored effect inflict little to no damage on the opponent. Punches with a red colored effect have inflicted enough damage to substantially dizzy your opponent. The effect will blend between cyan to yellow to red to show the damage level of your punches between those two end points. The effect is intended to be subtle so as not to make it the primary focus for the player while they're fighting. This effect can be changed to always show a white impact effect like in the previous update or the impact effect can be turned off altogether through the in-game Settings menu. The option you've chosen for this setting will be shown on the main menu configuration quick view panel.

You'll also notice that the "damaging punches" stat has been removed from the punch statistics page because it was causing confusion and didn't provide enough detail to explain why the player might have won or lost a round. Instead, you'll see a new stat that shows the total damage inflicted per round.

Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].

If you run into a game breaking issue, please report it to me and then switch over to the rollback branch if needed.

The version number for this update should read "190424.1BS"

Thanks!


Update Notes:
  • Added coloration to the hit impact effect to convey how much damage was dealt to the opponent by the hit
  • Removed the "Damaging Punches" punch statistic and replaced it with the total damage inflicted per round
  • Added a bout customization option to control how slowly or quickly the trauma system builds accumulated damage
  • Renamed "Hook Speed Control" to "Tracking Speed Limit" and added it to the main menu configuration quick view panel
  • Made the boxing dummy taller to match Joe's height
  • Impact particle effect will now move with the target that was hit instead of floating in the air at the point of impact
  • Fixed issue causing the player's glove to play the hit impact particle effect at unintended times
  • Fixed issue where customizing the AI's body hit tendency ratio by any amount would always cause them to only hit the body or the head and ignore the other
  • Added penalty to AI's damage while they are dizzied
  • Added descriptions to score card punch statistics sections
  • Added descriptions to some customization menu options
  • Raised point of focus for the active fight camera slightly and reduced the maximum amount it will zoom in
  • Fixed an issue that would cause the customization menu to snap back to its starting scroll position if your hand went off the edge of the menu while trying to scroll it
  • Lowered the main menu position by a couple of inches to make the close buttons easier to reach