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  3. Main Branch Update - October 24, 2019

Main Branch Update - October 24, 2019

Hello everyone! I've got another update headed out to the main branch now. The Thrill of the Fight became content and feature complete earlier this year, and this update brings more polish to visuals and combat mechanics. As always, I'd love to hear your feedback, either here on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at [email protected].

The Thrill of the Fight is also now available to purchase on the Oculus Quest headset! The Quest version of TotF has the exact same content, features, and physics as the PC version with little compromise in visual quality and the major benefit of having no wires.


Visual Polish

Shading and lighting quality has been improved. The environment lighting has been improved and objects and characters now have dynamic lighting highlights. Walls and static objects look more detailed and 3D than before. Blood now looks brighter and bloodier. The big screens in the auditorium and arena that used to show a duplication of your first person camera view now show a dedicated graphic with a large visible timer (they will still show the third-person camera when it is toggled on).


Bugfixes and Combat Tweaks

The bottom end of the possible range of force the opponents can throw with has been lowered, and their target average damage has also been lowered very slightly. The aggression customization stat now applies to more aspects of the AI's behavior and is more effective than it was before (this applies to the "Endurance" and "Outclassed" modes as well). The player's body should match their real-world position slightly better than before, allowing more reliable body and shoulder defense.

A handful of other small combat tweaks and bug fixes are included in this update as well.


New LIV Branch

I've spun off a new branch with some changes needed for LIV support to work again. The branch should automatically work with LIV with no need for any launch parameters. Please let me know if you run into any problems using LIV with the LIV branch.