Beta Update - May 20
Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hey, everyone. I'm pushing a small update out to the beta branch that's mostly an experiment.
In general, TotF rewards the velocity of punches a bit too highly regardless of how much body mass is behind them, and it's fairly easy to throw hooks that are disproportionately fast compared to your straights. This leads to straights feeling weak for most players. There's also a scenario where the way hooks are handled can lead to the player trying to throw hooks harder and harder, accidentally nerfing their multiplier, and getting stuck in a negative feedback loop. The "Tracking Speed Limit" setting was meant to help with these problems, but in some cases it seems to be making them even worse, while it's going unnoticed in most other cases.
What this beta update does is sets a lower cap on the punch speed that the automatic force adjustment system will try to calibrate around. The new lower value is still faster than straight punches from all but the absolute fastest punching players, but it's low enough that just about anybody can reach the speed with a hook. This should make the multiplier more likely to adjust around your straight punches instead of your hooks and make it less likely that "high speed" hooks will tank your multiplier.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch to the rollback branch.
The version number for this update should read "190520.0BS"
Thanks!
Update Notes:
Hey, everyone. I'm pushing a small update out to the beta branch that's mostly an experiment.
In general, TotF rewards the velocity of punches a bit too highly regardless of how much body mass is behind them, and it's fairly easy to throw hooks that are disproportionately fast compared to your straights. This leads to straights feeling weak for most players. There's also a scenario where the way hooks are handled can lead to the player trying to throw hooks harder and harder, accidentally nerfing their multiplier, and getting stuck in a negative feedback loop. The "Tracking Speed Limit" setting was meant to help with these problems, but in some cases it seems to be making them even worse, while it's going unnoticed in most other cases.
What this beta update does is sets a lower cap on the punch speed that the automatic force adjustment system will try to calibrate around. The new lower value is still faster than straight punches from all but the absolute fastest punching players, but it's low enough that just about anybody can reach the speed with a hook. This should make the multiplier more likely to adjust around your straight punches instead of your hooks and make it less likely that "high speed" hooks will tank your multiplier.
Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch to the rollback branch.
The version number for this update should read "190520.0BS"
Thanks!
Update Notes:
- Reduced the maximum punch speed that the automatic force adjustment system will try to use for calibration data.
- Removed the Tracking Speed Limit setting. The game will now behave as it did with this setting turned off.
- Changed antialiasing "Auto" setting to always be 4x on SteamVR. In the future, this entire setting will likely be removed with 4x AA always forced on to accommodate an upcoming graphical change that relies on having a 4x antialiasing level.
- Fixed an issue where the player would gain trauma too slowly in short bouts and too quickly in long bouts. The opponent's trauma gain rate was already working as intended.