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Beta Update - January 21

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone!

I've got a small update headed to the beta branch for testing.

The two headline items are that I've added support for the line of haptics gear made by bHaptics, and I believe I've fixed LIV support (no launch options needed!).

Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected].

If you run into a game breaking issue, please report it to me in the beta thread and then switch back to the default branch.

Thanks!

Update Notes:
  • Added support for bHaptics devices.
  • Fixed support for LIV mixed reality recording
  • Added multiplier reset button to the Configuration quick-view panel to the right of the main menu. This button will only appear when you have the "Automatic Force Adjustment" enabled, and will let you quickly reset your multiplier if you feel it is stuck too low or if you are handing off the headset to another player.
  • When the AI is lightly dizzed, it will only throw with its typical punch output when cornered. Previously, the AI would change from its lower punch output when significantly dizzy directly to its high punch output from being cornered. Switching to normal punch output under light dizziness helps the transition between the two.