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Consultant Spotlight - Twiggy Pop!

Greetings, Directors!

On this Galacticare Wednesday, we’re looking through a microscopic lens at one of our rock star consultants, Twiggy Pop!



A cherished celebrity of the galaxy, Twiggy Pop is widely known for her songs about rebellious youth and love. But did you know she was a doctor before her singing career took off? After witnessing Galacticare’s handiwork, she was inspired to dust off the old doctorate and lend a helping hand to ailing aliens who need it!

Her unique ability enhances nearby doctors' work, creating positive boosts for all. Keep your rooms within close proximity, or have Twiggy Pop close to rooms that could benefit from her aura.



Who knows, maybe her love for helping others will spark inspiration for a new album!

Consultants are like heroes in the medical world. Unlock new consultants as you play and bring them along as you journey across the galaxy. You can even revisit older levels with them!

Until next time, Directors!
- Brightrock & CULT

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Behind The Scenes Concept Art - Medibot!

Greetings, Directors!

Yet another glorious Galacticare Wednesday is upon us! Today we’d like to share some behind the scenes content with you - character concept art!

Medibots are playful service bots that do a number of helpful tasks. Whether it’s maintaining hospital equipment or cleaning up countless piles of vomit, you can count on them to get the job done! However, the trusty sidekicks didn’t always look like the bright and shiny spherical metal you see now.

Take a look at the intergalactic journey of Medibot’s concept art! Patrick, our Art Director, shares the process of bringing everyone’s favorite little helper robots to life below:



Basically we went down an avenue of a Medibot that started from the idea of being more 'can we make it a bit dark by making him look like he's overworked and subservient, but still happy about it'

WALL-E and Jonny 5 were big inspirations for that. But the longer we spent down that route the more we realised that it wasn't looking appealing, expressive, likeable and instead a bit creepy, weird and cold.

You can see a mood board I did to U-turn on the direction we were going to create something that looked less industrial and unrelatable, and instead more purpose made and cuter:



Which resulted in Hugo making these two and we went with the second option (bottom left):




Cute and purposeful instead of overworked and tired robots? Yes please!

*Drum roll* Esteemed colleagues and hospital management sim enthusiasts, let us present to you the Medibot we all know and love (despite what HEAL says)!




The little loyal loyal helper never looked better! And with a face like that, how could anyone resist being their friend? (We’re looking at YOU, HEAL!)

Until next time, Directors!
- Brightrock & CULT

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Update Notes: Version 1.0.5

Greetings Director,

We’re continuing to plink away at the feedback you’ve been throwing our way. This update delivers a number of much requested Quality of Life features and many more fixes and improvements elsewhere paving a foundation for more extensive updates that we have in the works.

Features


[h2]“Apply to All” for Medibot Skins[/h2]
  • Added a button in the Medibot skin selection list which applies the currently-selected skin to all Medibots in the hospital

[h2]“Skip Story” Option[/h2]
  • Added the ability to skip the story and unlock sandbox mode on every map
  • This will unlock all levels, “complete” all levels, unlock all consultants, unlock all conditions and unlock all Craftech
  • This will not unlock any reputation or rating rewards
  • This process cannot be reversed
  • This option can be found in the settings screen in the game tab

[h2]“Reset Profile” Option[/h2]
  • Added the ability to fully reset your game profile
  • This will reset all progress and delete all hospitals
  • This process cannot be reversed, so don’t use it unless you’re sure!
  • This option can be found in the settings screen in the game tab

[h2]Game Settings[/h2]
  • Camera zoom in / out is now rebindable (PC only)
  • Added settings to enable or disable the default prop placement lenses (for decoration, etc)
  • The default value for sliders is now visually indicated on the slider
Game Systems & Balance


[h2]Character Mood & Needs[/h2]
Attaining a high average mood value for patients was proving difficult due to the lack of available thoughts they had compared to staff (which also have thoughts for staff lounge capacity and their salary). To compensate, patients now receive a higher mood impact from species desires. We’ve also improved the behaviour of environment-related thoughts in unbuildable areas.
  • Species Desires now increase and decrease patient mood by 15% (up from 5%) - This is still only 5% for staff
  • Environmental thoughts (for decoration & mess) are now paused when entering a non-buildable area, instead of being removed entirely - This prevents patients entering an unbuildable area becoming arbitrarily sad without the player being able to do anything about it

[h2]Hospital Rating[/h2]
We’ve improved the hospital rating system to allow us to make some per-level adjustments. As such, we’ve reduced the throughput and finances rating requirements in a few levels which were particularly tough to get a good rating in, and increased the requirements in all other levels. We’ve also made a few additional adjustments that follow some bug fixes in both 1.0.4 and 1.0.5 which made certain ratings easier to attain than intended.
  • Patient mood requirement increased from 85% to 90%
  • Staff mood requirement increased from 85% to 90%
  • Throughput rating requirement reduced by 35% in Chapter 1
  • Throughput rating requirement reduced by 5% in Chapter 2
  • Throughput rating requirement increased by 30% in all other levels
  • Finances rating requirement reduced by 35% in Chapter 8
  • Finances rating requirement increased by 30% in all other levels
  • Slightly increased the requirements for several decorative species desires
Campaign


[h2]Chapter 1[/h2]
  • Throughput rating requirement reduced by 35%
    Added an alarming alarm sound effect to the mid-level cutscene
  • Fixed an issue where the tutorial would highlight consultants for inspection rather than doctors
  • Medi should now be in the correct place for his introduction cutscene instead of wandering off

[h2]Chapter 2[/h2]
  • Throughput rating requirement reduced by 5%

[h2]Chapter 3[/h2]
  • Fixed an issue where trains wouldn't spawn and left patients stuck inside the hospital
  • Fixed some objective text in Chapter 3
  • Fixed an issue which caused trains to occasionally disappear

[h2]Chapter 4[/h2]
  • Fixed an issue where giant tomatoes weren't doing damage to props and rooms
  • Fixed a rare soft lock caused by canisters wanting to stay in the hospital for ever and ever
  • Changed the way the canisters react to the end of Big Veg timer, there should now be time for the last canisters to spawn so each canister has the chance to leave without being stuck in the hospital

[h2]Chapter 6[/h2]
  • Fixed an issue where the elevators were erroneously triggering high-congestion thoughts

[h2]Chapter 8[/h2]
  • Finances rating requirement reduced by 35%
  • Made changes to the timings of Colossal spawn to better fit the narrative with what's being said
  • Improved the objective display when treating Klem Banzig

[h2]Chapter 9[/h2]
  • Fixed an issue with Burger Joint not popping at the right time
  • Added wait time before you can send off the shuttle to allow both the colossals to fully come in beside the hospital

[h2]Chapter 10[/h2]
  • Fixed an issue with patients misbehaving in the intro cutscene
  • Fixed an issue where patient remains would spawn inside areas Medi cant reach for clean ups

[h2]Chapter 11[/h2]
  • Fixed issues with cutscenes not showing correctly
Visuals


[h2]Visual Improvements[/h2]
  • Reduced the amount of glimmer and shine of hospital floors
  • Changed the mustard yellow colour on human males

[h2]Visual Fixes[/h2]
  • Fixed an issue where a room would be missing interior textures
  • Fixed patients teleporting out of corridors during cutscenes
  • Fixed the doctor’s positioning in the Centrifuge
  • Fixed consultant skin not showing in the chathead
  • Fixed an issue where patient death sequence for Nanoscopy didn't play out properly
  • Fixed a rare issue with highlight rendering
  • Fixed clipping issues when Xil's would use the toilet
  • Fixed an issue where patient death sequence for Xtra-Ray didn't play out properly
  • Fixed Dyonai skin/hair colour mismatch and re-introduced skin variants for a couple of conditions
User Interface


[h2]UI Improvements[/h2]
  • Cleaned up the appearance of the text in the consultant roster
  • Rating stars will now glow as they're being filled
  • Hidden the 'BUILD' button for rooms that aren't yet available to build

[h2]UI Bug Fixes[/h2]
  • Fixed the inventory panel closing instead of showing cursor in craft mode
  • Fixed the new item highlight being stuck in some areas
  • Fixed an issue where tutorial highlights would be stuck on the screen
  • Fixed objective panel sometimes being hidden when a level begins
  • Fixed an issue where menus could accidentally be clicked through while in game
  • Fixed 'Video' tab being out of screen in low resolutions
  • Fixed the Patient/Staff tooltip showing the '%' icon twice
Other


[h2]Localisation[/h2]
  • Localised staff species tooltips when recruiting

[h2]Other Changes[/h2]
  • Made changes to the way Colossals move around in multiple levels
  • Made it easier for gamepad users to escape menus and notifications
  • Gamepad users can now continue to adjust the camera while in UI windows
  • Non console platforms are now saving files in a more crash resistant way.
  • Some fixes to help the game recover if the player profile becomes corrupted
  • Made improvements to menu flow on gamepad
  • Made changes to the length of HEAL's VO
  • Updated VO timings for incidents
  • Added zoom in/out as remappable keys in keyboard settings
  • Updated item tooltips with improved descriptions
  • Various minor performance improvements

[h2]Additional Bug Fixes[/h2]
  • Fixed Baz's Lucky Tooth (Colossal Artefact) not correctly reducing the cooldown for the travelling merchant
  • Fixed an issue which prevented rugs from being placed in front of doors
  • Fixed an issue where patients would teleport quite far from the teleportation pad
  • Fixed various gamepad navigation issues
  • Fixed Vizarj click reactions not sounding quite right
  • Fixed issue with Dr. Ohdious only playing generic Ohde click reactions
  • Fixed issues with mouse scroll not functioning properly
  • Fixed an issue where Twiggy Pop skin changes wouldn't show
  • Fixed an issue where patients couldn't fully die
  • There was an issue with past saves not being cleaned up. This fixes it and automatically removes older saves. This should help greatly on storage constrained platforms (Xbox/PS/Gog)
  • Fixed an issue where Earl Prince would stop receiving XP after 30 minutes
  • Fixed an issue which caused patients to occasionally not queue up for diagnosis
  • Fixed crash occurring when players sent patients to the end of a queue
  • Fixed a very rare issue which caused tutorial pop-ups to lock the game when playing on gamepad
  • Implemented a failsafe to prevent crashing while saving on PS5
  • Fixed an issue where deleting the Recovery Ward would force patients inside to be stuck
  • Fixed an issue where patients would see Twiggy Pop and leave without being properly cured
  • Fixed issue with Centrifuge interactions
  • Fixed an issue where canisters for colossal diagnosis were spawning outside of the shuttle
  • Fixed issues with the UI getting stuck when switching between Gamepad and Keyboard/Mouse input
  • Missing Medi lines have been added back in
  • Fixed an issue preventing hospital rating to reach 5 stars in some cases
  • Fixed some issues with Colossal VO
  • Fixed an issue where HEAL would be stuck repeating himself for the rest of eternity at the end of a level
Until next time Director,

Brightrock & CULT


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Galacticare Best Moments

Welcome back to Galacticare Wednesday!

Since Galacticare's release we've been enjoying watching so many creators streaming and making content from the game. We've been sharing a few of our favourite moments internally and trying to keep up with the videos and clips that get posted daily.

We put a small collection of our favourites together for this video - Please make sure you check out all the awesome creators featured!

[previewyoutube][/previewyoutube]

Creators:
2DKiri - https://www.twitch.tv/2dkiri

Cozmiverse - https://www.twitch.tv/cozmiverse

CrispyTaytortot - https://www.twitch.tv/crispytaytortot

FGsquared - https://www.twitch.tv/fgsquared

Harrie - https://www.twitch.tv/harrie

JesseCox - https://www.twitch.tv/jessecox

KatiePetersPlays - https://www.twitch.tv/katiepetersplays

kevikevshow - https://www.twitch.tv/kevikevshow

LIRIK - https://www.twitch.tv/lirik

MrHardcoreMode - https://www.twitch.tv/mrhardcoremode

psykit - https://www.twitch.tv/psykit



Until next time Director,
- Brightrock & CULT

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Galacticare Steam Community Items

Welcome back to Galacticare Wednesday!

For any collectors out there, we have something for you.
Today we are rolling out Community Items on Steam which include Galacticare Trading Cards, Badges, Emoticons & Backgrounds.


Trading Cards




In total, there are 12 Trading cards.

Half the card set is received while playing Galacticare (based on playtime in the game), the other half is earned through collecting (trading with or buying from other users through Steam and the Steam Community Market)

Each trading card is based on a different character in Galacticare, and each of them have their own poster image.




Badges




Once you have all 12 trading cards to complete the set, you will be able to craft a badge. There are 5 regular badges and one foil badge. Level 1 requires collecting the set 1 time, and 5 times for Level 5.

And finally the foil badge is earned only after collecting a set of rare foil trading cards (GOOD LUCK).


Emoticons & Backgrounds




Crafting a badge doesn’t only grant you that badge, it also grants a single custom emoticon which can be used in chat on Steam, or traded on the Steam Marketplace - as well as 1 Galacticare Steam background to decorate your profile as you wish.



And that's it for this week, best of luck earning all your Trading Cards and Badges!
Let us know which ones you'll be looking to add to your collections.

Until next time Director,
Brightrock & CULT

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