Patch available for everyone

Fellow U-Boot enthusiasts!
You really helped us with the test version of UBOAT patch and thanks to your feedback we were able to release the patch (vB115) for everyone.
To remind you the changelog - here it is:
- Disabled certain physics optimizations to fix crashes on CPUs that don't support SSE4 or AVX.
- Important performance improvements related to rendering.
- Noticeable optimizations to memory usage and execution time of terrain generation procedure. Fixed few related bugs found during stress tests.
- Fixed few RAM/VRAM memory leaks related to entering and leaving scene areas like ports.
- One of the AA guns in La Rochelle was sticking out of the port.
- Objective ordering player to equip breathing apparatus during tutorial could stay indefinitely on the screen.
- Engine gears could stay indefinitely blocked on the UI telegraph.
- Decreased resolution of some less important textures.
- FPP on-screen hints don't appear at the beginning of the tutorial, because they explain functions that are disabled at this point.
- Fixed multiple issues appearing after leaving tutorial by clicking the button on the mission completion message (not being able to leave upgrades view, missing saves and more).
You can leave any feedback about new patch here: https://steamcommunity.com/app/494840/discussions/1/1649917420733164291/
Of course that's not all! We are still working on further improvements to make sure we deal with everything we can. In the meantime, we'll stay in touch with you and do our best to respond to your comments.
Thanks for all your support and giving UBOAT a chance!
Yours,
Deep Water Studio