B127 Hotfix 3
Hello!
A third hotfix for B127 is now ready. We implemented the common request to stop the time compression whenever a group of units is detected and made a few other fixes as well.
It's fully compatible in regards of saved game states with the previous version.
[h2]Improvements:[/h2]
- Detections of NPC groups now instantly stop the time compression.
[h2]Fixes:[/h2]
- Fixed odd ship behaviour in Wilhelmshaven with ships travelling sideways in some cases.
- Vacation UI items were overlapping with each other, if UI scale in the settings was set lower than 100%.
- Fixes to a few code exceptions from the received log files.
Yours,
DWS
A third hotfix for B127 is now ready. We implemented the common request to stop the time compression whenever a group of units is detected and made a few other fixes as well.
It's fully compatible in regards of saved game states with the previous version.
Changelog
[h2]Improvements:[/h2]
- Detections of NPC groups now instantly stop the time compression.
[h2]Fixes:[/h2]
- Fixed odd ship behaviour in Wilhelmshaven with ships travelling sideways in some cases.
- Vacation UI items were overlapping with each other, if UI scale in the settings was set lower than 100%.
- Fixes to a few code exceptions from the received log files.
Yours,
DWS