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Update: B129 Preview 24

Dear skippers,

Update B129 Preview 24 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Aircraft stationing on the carrier were having duplicated propellers and windows.
- Fix: Map was blinking with a black colour when player's ship was receiving damage.
- Fix: Newspapers were not aligned correctly to the sailors reading them on the starboard bunks in the bow torpedo room.

[h3]Interactions:[/h3]
- Fix: Taking survivors from a lifeboat was sometimes not working correctly - the character wasn't actually moved to the player's ship and after leaving the area a notification was popping up that he was released.

[h3]Crew:[/h3]
- Fix: It was possible to perform first aid on torpedoes after making a few steps.

[h3]User interface:[/h3]
- Fix: XP bar in the character selection panel wasn't full after reaching the maximum level in the game (5th).
- Fix: Tooltips were incorrect for the time compression buttons, if dynamic travel system was being used.

[h3]Missions:[/h3]
- Fix: Southern Routes campaign objective was often stopping to progress.
- Fix: Supply ships (milk cows) were sometimes selected as a target for the ally calling for help and lost ship missions. It wasn't intended and could cause some issues.

[h3]World simulation:[/h3]
- Fix: Some merchant ships weren't carrying any cargo.

[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Portuguese localization update by Roliçonho.

[h3]General:[/h3]
- Fix: After damaging a ship and forcing the crew to evacuate, leaving the area and then coming back, the crew was back on the ship and the buoyancy (HP) bar was full.

Yours,
DWS