Update: B129 Preview 26
Dear skippers,
Update B129 Preview 26 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!
[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Bunks in the bow torpedo room were sometimes rendered in both states, open and closed, at the same time.
- Fix: Indirect lighting in the u-boat's interior was wrong for the duration of certain interactions.
[h3]Crew:[/h3]
- Fix: Order to keep the bulkheads closed was sometimes stopping to work reliably after reloading a game state.
- Fix: Sometimes the countdown above injured characters was missing and it wasn't possible to treat them.
- Fix: Random animation issues of the crews on NPC ships and lifeboats (continuation).
[h3]User interface:[/h3]
- All UI views can be now closed by pressing an escape key.
- Fix: Lines drawn on the map during the assignment summary were sometimes out of sync with the actually presented events in the UI.
- Fix: Progress bar below the campaign objective photography on the map was disappearing after reaching 100%.
- Fix: It was possible to attempt selecting a target square for the milk cow moving operation that was already pending.
[h3]Localization:[/h3]
- German localization update by Ruby.
- Turkish localization update by tokyo.
[h3]General:[/h3]
- Fix: Rewards and penalties assigned for events that were described in a newspaper were assigned twice.
Yours,
DWS
Update B129 Preview 26 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!
[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Bunks in the bow torpedo room were sometimes rendered in both states, open and closed, at the same time.
- Fix: Indirect lighting in the u-boat's interior was wrong for the duration of certain interactions.
[h3]Crew:[/h3]
- Fix: Order to keep the bulkheads closed was sometimes stopping to work reliably after reloading a game state.
- Fix: Sometimes the countdown above injured characters was missing and it wasn't possible to treat them.
- Fix: Random animation issues of the crews on NPC ships and lifeboats (continuation).
[h3]User interface:[/h3]
- All UI views can be now closed by pressing an escape key.
- Fix: Lines drawn on the map during the assignment summary were sometimes out of sync with the actually presented events in the UI.
- Fix: Progress bar below the campaign objective photography on the map was disappearing after reaching 100%.
- Fix: It was possible to attempt selecting a target square for the milk cow moving operation that was already pending.
[h3]Localization:[/h3]
- German localization update by Ruby.
- Turkish localization update by tokyo.
[h3]General:[/h3]
- Fix: Rewards and penalties assigned for events that were described in a newspaper were assigned twice.
Yours,
DWS