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Update: B129 Preview 21

Dear skippers,

Update B129 Preview 21 is now ready to download on the public testing branch.

This update brings fixes to some of the last commonly reported bugs and issues, as well as adds general improvements. Please take a look at the changelog below, if you would like to find out more.

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Added NPC crew on Dale-class and War-class tankers - these were the last ships without a visible crew.
- Fix: Hatch at the conning tower was blurring in random directions when it was observed from the conning tower's interior at the open sea.
- Fix: Shadows were flickering on the lowest shadow settings in certain scenes appearing during a merchant ship inspection.
- Regression fix: Tracer projectiles were casting striped shadows onto nearby ships, since memory usage optimizations a few versions back.

[h3]Crew management:[/h3]
- Fix: Crew members could in some cases get stuck and don't move to their destinations.
- Fix: Injured characters are automatically treated after moving them from the ship to land.
- Fix: It's no longer possible to move dead characters from the ship to land just before they disappear.
- Regression fix: Captain and the first engineer have stopped to evacuate from the NPC ships since the previous update.

[h3]Interactions:[/h3]
- Fix: If player encountered a group of two or more merchant ships, sent a crew to inspect one of them, ordered an evacuation, followed certain steps and then ordered moving some cargo to the u-boat, the crew sent onto that ship was gone after skipping time.
- Fix: Crew members were duplicating after each save and reload, after sending them to another ship, entering interior scene, sinking the ship that was the target of the interaction and quickly returning back to the u-boat.
- Fix: If player loaded any cargo from the interaction target two times, sailors sent onto a delegation were returning with a wrong initial animation and some of them could become duplicated, if a game state was reloaded.
- Fix: Crew that was returning from an interaction could in some cases don't appear on the player's u-boat, but get stuck somewhere on the open sea instead.

[h3]U-boat:[/h3]
- Fix: One of the telegraphs inside the conning tower wasn't working.

[h3]World simulation:[/h3]
- Fix: If player experienced a major lag, while having enabled a high time compression and entering a port area, it was possible to move a very large distance during that lag and appear inside the land afterwards.
- Fix: Merchant ships are now much less likely to travel in groups, when they don't have any escort.

[h3]User interface:[/h3]
- Fix: Missing icons on decision buttons during evacuated merchant ship inspection story.
- Regression fix: One of the clocks in the UI was having the seconds hand displayed at a wrong position.

[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

[h3]General:[/h3]
- Fix: Ongoing research was sometimes not being completed and it wasn't possible to claim a reward for some additional time despite having the progress at 100%.
- Fix: Path plotting was having various issues after loading a game state where skipper was on the lost u-boat, until he came back to the player's u-boat.
- Fix: Steam rich presence integration was stopping to work after starting the mission to sink Royal Oak.
- Fix: After meeting an aircraft carrier, saving the game state, reloading and shooting down one of the aircraft that started from the aircraft carrier, the carrier would loose the ability to detect the enemy.
- Fix: Officer working at the hydrophone was reporting sonar decoy above the u-boat as ship propellers above the ship.
- Fix: Fixes to some of the most common game errors that we managed to identify in the player logs.

Yours,
DWS