Update: B129 Preview 9
Hello skippers,
The next update for B129 is complete. It tweaks the game's balance and fixes bugs based on your recent feedback. It's now ready to download on the public testing branch.
[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Fix: Guns installed on Turm I couldn't be repaired.
- Fix: It wasn't possible to move ammunition from the storage to the AA guns ammunition storage.
- Regression fix: It wasn't possible to move ammunition from the storage to the deck gun ammunition storage since Preview 7.
[h3]Graphics:[/h3]
- Regression fix: After opening the map and loading another game state that was saved in FPP at an exterior area, the sea was no longer displayed until the map was opened and closed again. It was also having some effect on the performance.
[h3]User interface:[/h3]
- When there are few interactions available near the player, the button to initiate the interactions changes into a dropdown that allows for selecting one of them. This change fixes a related issue in the Enigma recovery mission.
- Fix: The selected auto-save setting was wrong after the interface was re-opened, if player selected 1 auto save to be kept at a time.
- Fix: The survivors taken on board were treated like officers in some user interfaces, specifically the Management tabs: Squads, Tasks and Schedule.
- Fix: Newspaper about Operation Barbarossa had missing contents.
- Fix: Compressed air notification wasn't disappearing in some cases after reaching 100% due to rounding.
- Fix: After submerging, the arrow near the player's u-boat icon wasn't becoming semi-transparent along with the ship icon.
- Regression fix: If the time compression was enabled, then after returning to the main menu the time compression was continued and the animation was much faster.
[h3]AI:[/h3]
- Fix: NPC u-boats were attacking all neutral ships.
[h3]Missions:[/h3]
- Regression fix: If player waited for the investigation on the lost u-boat mission to end, while having open the story user interface, the investigation would repeat each time and the mission wouldn't progress.
[h3]Headquarters:[/h3]
- Fix: After researching the upgraded pistols, the torpedoes with the old pistol are now no longer produced. They may still appear in the warehouse for some time, until they are all used up by the player and the other u-boats.
- Regression fix: It was possible to research LUT torpedoes before researching the T3 torpedoes. It was not intended.
[h3]Modding:[/h3]
- Scripting mods are now recompiled after each game update.
[h3]Naval simulation:[/h3]
- Fix: The impact detonation setting on torpedoes, due to an error, had noticeably increased dud rates in situations where it wasn't intended.
- Fix: The stadimeter was using the actual mast height of the ship being targeted rather than to use the data from the page selected by the player in the identification book.
[h3]Localization:[/h3]
- French localization update by FvJ.
- Spanish localization update by Tordo.
- Turkish localization update by tokyo.
- Fix: Missing characters in certain languages.
[h3]General:[/h3]
- Fix: Fixed a reported case of infinite loading screen.
- Fix: Officers were receiving XP for premature detonations of torpedoes with the magnetic setting.
- Fix: The camera could swap to a wrong ship after torpedo detonation, if the hit ship was different than the one which was initialy targeted.
- Fix: The camera wasn't swapping to the hit ship, if the torpedo was launched manually.
- Fix: Various fixes to errors that we spotted in the log files from the user reports.
- Regression fix: Button to wait for the approaching convoy in the upper right corner wasn't appearing since initial B129 releases.
- Regression fix: A tooltip wasn't appearing after hovering the deck gun and errors were writted to the log.
Yours,
DWS
The next update for B129 is complete. It tweaks the game's balance and fixes bugs based on your recent feedback. It's now ready to download on the public testing branch.
[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Fix: Guns installed on Turm I couldn't be repaired.
- Fix: It wasn't possible to move ammunition from the storage to the AA guns ammunition storage.
- Regression fix: It wasn't possible to move ammunition from the storage to the deck gun ammunition storage since Preview 7.
[h3]Graphics:[/h3]
- Regression fix: After opening the map and loading another game state that was saved in FPP at an exterior area, the sea was no longer displayed until the map was opened and closed again. It was also having some effect on the performance.
[h3]User interface:[/h3]
- When there are few interactions available near the player, the button to initiate the interactions changes into a dropdown that allows for selecting one of them. This change fixes a related issue in the Enigma recovery mission.
- Fix: The selected auto-save setting was wrong after the interface was re-opened, if player selected 1 auto save to be kept at a time.
- Fix: The survivors taken on board were treated like officers in some user interfaces, specifically the Management tabs: Squads, Tasks and Schedule.
- Fix: Newspaper about Operation Barbarossa had missing contents.
- Fix: Compressed air notification wasn't disappearing in some cases after reaching 100% due to rounding.
- Fix: After submerging, the arrow near the player's u-boat icon wasn't becoming semi-transparent along with the ship icon.
- Regression fix: If the time compression was enabled, then after returning to the main menu the time compression was continued and the animation was much faster.
[h3]AI:[/h3]
- Fix: NPC u-boats were attacking all neutral ships.
[h3]Missions:[/h3]
- Regression fix: If player waited for the investigation on the lost u-boat mission to end, while having open the story user interface, the investigation would repeat each time and the mission wouldn't progress.
[h3]Headquarters:[/h3]
- Fix: After researching the upgraded pistols, the torpedoes with the old pistol are now no longer produced. They may still appear in the warehouse for some time, until they are all used up by the player and the other u-boats.
- Regression fix: It was possible to research LUT torpedoes before researching the T3 torpedoes. It was not intended.
[h3]Modding:[/h3]
- Scripting mods are now recompiled after each game update.
[h3]Naval simulation:[/h3]
- Fix: The impact detonation setting on torpedoes, due to an error, had noticeably increased dud rates in situations where it wasn't intended.
- Fix: The stadimeter was using the actual mast height of the ship being targeted rather than to use the data from the page selected by the player in the identification book.
[h3]Localization:[/h3]
- French localization update by FvJ.
- Spanish localization update by Tordo.
- Turkish localization update by tokyo.
- Fix: Missing characters in certain languages.
[h3]General:[/h3]
- Fix: Fixed a reported case of infinite loading screen.
- Fix: Officers were receiving XP for premature detonations of torpedoes with the magnetic setting.
- Fix: The camera could swap to a wrong ship after torpedo detonation, if the hit ship was different than the one which was initialy targeted.
- Fix: The camera wasn't swapping to the hit ship, if the torpedo was launched manually.
- Fix: Various fixes to errors that we spotted in the log files from the user reports.
- Regression fix: Button to wait for the approaching convoy in the upper right corner wasn't appearing since initial B129 releases.
- Regression fix: A tooltip wasn't appearing after hovering the deck gun and errors were writted to the log.
Yours,
DWS