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  3. Update: B129 Preview 10

Update: B129 Preview 10

Hello skippers,

The next update for B129 is ready. It brings fixes to the most commonly reported issues encountered in your play-throughs as well as general improvements. It's now ready to download on the public testing branch.

[h2]Changelog[/h2]
[h3]Missions:[/h3]
- Added Enigma machine as an actual item carried by the rescued radioman in the Enigma recovery campaign mission.
- Fix: The u-boat's wreck and the German merchant ship's wreck could disappear, if they were left alone for long enough with the warships nearby.
- Fix: Ships that were marked on the map during the lost ship and ally calling for help side missions and the side mission with sinking a specific merchant ship inside the convoy were being tracked on the map after mission has ended without any means for the player to have up to date information on them.
- Fix: If an encounter with the warships during the gold recovery mission was lasting for a long time, certain errors would start to be written to the log at periodic intervals.

[h3]Crew management:[/h3]
- Fix: Crew members that were either blocking the leaks or making repairs near the torpedo loading hatch, were blocking the entrance to the bow torpedo room for the other characters.
- Fix: If crewman was manually equipped with a diving suit (not through the group selection and equipping UI) and sent onto a mission, he would later stop reacting to any orders until the game was reloaded.

[h3]Graphics:[/h3]
- Increased allowed vertical looking range in FPP.
- Fix: Funnel smoke effect was sometimes restarting with no apparent reason on certain ship types.
- Fix: Lifeboats should no longer capsize with the crew inside.
- Fix: If player initiates an interaction with the lifeboat, camera now switches to it like in the other interactions.
- Fix: The blurring effect that is visible at the edge of the sight range, where it fades into the fog of war, was being performed only vertically rather than in both directions. This effect was also affecting the map performance a bit more than intended.
- Fix: When map was being zoomed out, the scene visible inside the sight range was sharply changing the brightness at some thresholds.
- Fix: When map was being zoomed out, the terrain was disappearing at a much higher threshold than it was re-appearing when zooming in.
- Fix: Crew members that were in a ragdoll state had most of their body invisible, if player saved the game state at this moment and reloaded it, until another crew member would help them.
- Fix: Boxes under crew members involved in the leak repairs were not visible after re-loading the game state.

[h3]Interactions:[/h3]
- Fix: The interaction that allowed to send a diver to the wreck remaining at the seabed was fully functional only, if it was a part of the campaign mission with recovering gold from the sunk merchant ship.
- Fix: Ships from which cargo was being loaded onto the player's ship, could sometimes unspawn during the time skip and the transport operation would be interrupted.
- Fix: It wasn't possible to send a crew on an already evacuated merchant ship.
- Fix: In some cases, after selecting a radioman for the outgoing group, the whole interface would close and the selected radioman would salute in a loop.
- Fix: C3, N-A1 and Liberty ships weren't fully supporting the inspections. It wasn't possible to see their cargo in the cargo hold and there would be no scene with the crew standing on the deck.

[h3]Balance:[/h3]
- Searchlight balance adjustments. The sight range increase in the darkness is weaker than before, while the sight range increase in the fog is much weaker.
- Fix: Searchlight sight range increase was affecting only the "Clear sight" range, but not the "Max sight" range.

[h3]User interface:[/h3]
- Added icons for the campaign missions. They are displayed in various user interfaces.
- Rescued sailors and officers from NPC ships are now listed in the crew list.
- Removed the helmet button from the unit selection panel.
- Added a button to the TAB menu to switch between the electric and the manual mode of the vertical steers (known issue: this button may be sometimes missing - we are going to fix this in Preview 11).
- Fix: Tooltip was missing for the "Tutorial" campaign setting.
- Fix: If player pressed an escape, while selecting the target square for a milk cow, some UI elements would remain on the screen and it was hard to leave the HQ scene.
- Fix: After closing the HQ map, sea ambience was audible inside the HQ scene.
- Fix: Highlight and tooltip weren't disappearing from the icons displayed in the scene, if player haven't moved the mouse, but moved the camera in such a way that the icon would no longer be under the cursor.
- Fix: After performing certain steps involving loading another game state, the background under launcher index could be displayed blue as if the launcher was flooded, while it wasn't.
- Regression fix: Certain campaign missions had their descriptions missing since a few updates.

[h3]Periscope:[/h3]
- Fix: Periscope was sometimes instantly rotating in a different direction during measurements. It could be interpreted as if the ship would disappear.
- Regression fix: Errors were written to the log, if stadimeter was used without identifying the ship first since Preview 9.
- Fix: Chronometer UI was using the actual ship's length to estimate the speed, rather than the length of the ship's class selected in the identification book by the player.

[h3]Localization:[/h3]
- Major Italian localization update by BeeTLe BeTHLeHeM.
- Spanish localization update by Tordo.
- Turkish localization update by tokyo.

[h3]World simulation:[/h3]
- When units present in a convoy move away at a considerable distance, they are now separated from the convoy. They are treated as a separate contact moving forward and will act individually. This fixes various issues and makes many things more practical.
- Fix: Wrecks spawned in the scene, could in some cases fall below the terrain, if the location was shallow.

[h3]General:[/h3]
- Fix: Various fixes to errors that we spotted in the log files from the user reports.
- Fix: Game states from a play-through could become not loadable after a rare occurrence of technical nature.

Yours,
DWS