Update: B129 Preview 18
Dear skippers,
We just finished the next update - B129 Preview 18. Please take a look at the changelog below, if you would like to find out more.
Also, we need your help.
We are looking for players affected by crashes that happen a few minutes after starting a new game or loading a game state. We are hunting for this specific crash issue for a few weeks and need a helpful hand from somebody to test a few repair attempts for us. Since it happens only on 3-4% of computers, we hadn't much success at reproducing this in our studio.
Please contact Ruby, if you have this problem and would like to volunteer. Thank you!
[h2]Changelog[/h2]
[h3]Ships:[/h3]
- Added Bogue-class aircraft carriers used by U.S. Navy and Royal Navy.
[h3]Simulation:[/h3]
- LUT torpedo pattern improvements.
[h3]User interface:[/h3]
- Campaign setup UI improvements.
- Count of survivors taken on board is now updating in realtime, while making a selection.
- Fix: It wasn't possible to plot a course to target in some cases, by clicking with a right mouse button on the green mission dot.
- Regression fix: Sometimes white squares were appearing instead of icons during a mission selection.
[h3]Missions:[/h3]
- Fix: Portraits of some officers were temporarily disappearing during tutorial missions #3 and #4.
- Fix: Weather station placement mission could break and stop progressing after building the station.
[h3]Interactions:[/h3]
- Fix: Diver sent to a wreck was sometimes taking a break to read a newspaper with the recent events.
[h3]Graphics:[/h3]
- Improvements to the highlight/outline effect that appears after moving a cursor over objects.
- Fix: Characters wearing Jacket 04 variants had missing body geometry after equipping at least once a rain coat.
- Fix: Echosounder wasn't being highlighted after looking at it or hovering a cursor over it.
- Fix: After moving a cursor over a generic merchant ship, only the hull was highlighted, superstructure wasn't included.
[h3]Crew management:[/h3]
- Fix: Sailors were sometimes not working at important stations like the diving station after sending some of them onto an external mission.
[h3]Optimizations:[/h3]
- Further disk and memory usage optimizations.
[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- Portuguese localization update by Roliçonho.
[h3]General:[/h3]
- Pontoon with the departing crew is now always visible, even if there is nobody at the conning tower to observe it (since there is player's crew on it).
- Fix: Convoy names appearing in Steam Rich Presence statuses were unintentionally localized in the player's local language, while the rest of the text was in English.
- Fix: Map couldn't be moved after loading certain game states.
- Fix: A very distant visual contacts (40+ km) were sometimes being detected with no apparent reason, if high time compression was in use. This issue was also sometimes leading to sub-optimal target selection for side missions.
- Fix: If the limit of officers that may stay on board was exceeded and player increased this limit through a reputation purchase, it was still not possible to leave the port until any officer was removed from the ship and added back.
- Fix: Neutral merchant ships from Sweden weren't having cargo upon inspection.
- Regression fix: Random animation issues of crews on NPC ships.
Yours,
DWS
We just finished the next update - B129 Preview 18. Please take a look at the changelog below, if you would like to find out more.
Also, we need your help.
We are looking for players affected by crashes that happen a few minutes after starting a new game or loading a game state. We are hunting for this specific crash issue for a few weeks and need a helpful hand from somebody to test a few repair attempts for us. Since it happens only on 3-4% of computers, we hadn't much success at reproducing this in our studio.
Please contact Ruby, if you have this problem and would like to volunteer. Thank you!
[h2]Changelog[/h2]
[h3]Ships:[/h3]
- Added Bogue-class aircraft carriers used by U.S. Navy and Royal Navy.
[h3]Simulation:[/h3]
- LUT torpedo pattern improvements.
[h3]User interface:[/h3]
- Campaign setup UI improvements.
- Count of survivors taken on board is now updating in realtime, while making a selection.
- Fix: It wasn't possible to plot a course to target in some cases, by clicking with a right mouse button on the green mission dot.
- Regression fix: Sometimes white squares were appearing instead of icons during a mission selection.
[h3]Missions:[/h3]
- Fix: Portraits of some officers were temporarily disappearing during tutorial missions #3 and #4.
- Fix: Weather station placement mission could break and stop progressing after building the station.
[h3]Interactions:[/h3]
- Fix: Diver sent to a wreck was sometimes taking a break to read a newspaper with the recent events.
[h3]Graphics:[/h3]
- Improvements to the highlight/outline effect that appears after moving a cursor over objects.
- Fix: Characters wearing Jacket 04 variants had missing body geometry after equipping at least once a rain coat.
- Fix: Echosounder wasn't being highlighted after looking at it or hovering a cursor over it.
- Fix: After moving a cursor over a generic merchant ship, only the hull was highlighted, superstructure wasn't included.
[h3]Crew management:[/h3]
- Fix: Sailors were sometimes not working at important stations like the diving station after sending some of them onto an external mission.
[h3]Optimizations:[/h3]
- Further disk and memory usage optimizations.
[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- Portuguese localization update by Roliçonho.
[h3]General:[/h3]
- Pontoon with the departing crew is now always visible, even if there is nobody at the conning tower to observe it (since there is player's crew on it).
- Fix: Convoy names appearing in Steam Rich Presence statuses were unintentionally localized in the player's local language, while the rest of the text was in English.
- Fix: Map couldn't be moved after loading certain game states.
- Fix: A very distant visual contacts (40+ km) were sometimes being detected with no apparent reason, if high time compression was in use. This issue was also sometimes leading to sub-optimal target selection for side missions.
- Fix: If the limit of officers that may stay on board was exceeded and player increased this limit through a reputation purchase, it was still not possible to leave the port until any officer was removed from the ship and added back.
- Fix: Neutral merchant ships from Sweden weren't having cargo upon inspection.
- Regression fix: Random animation issues of crews on NPC ships.
Yours,
DWS