Update: B129 Preview 14
Dear skippers,
We just released a small update to fix an important regression in Preview 13. Aside from it, there are also other improvements. Please take a look at the changelog below for details.
[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: After loading a game state, map was usually becoming slightly darker than intended on the maximum view distance.
[h3]Missions:[/h3]
- There is now a mission objective to get back to the port at the end of the third tutorial.
- Fix: Officer which is supposed to create a target solution is now selected automatically during the third tutorial mission, if he was deselected by a mistake.
[h3]Localization:[/h3]
- Spanish localization update by Tordo.
[h3]General:[/h3]
- Time compression blockade is no longer being set after pausing the game.
- Fix: After sending the crew to certain generic merchant ship variants, sent sailors could appear in the air near the u-boat's bow.
- Fix: After starting certain story sequences with more than 3 characters, saving the game, loading the game and leaving the nearby area completely, sailors would stop to work on their automated schedules and there would be performance issues.
- Fix: Infinite vacation issue.
- Fix: Ammunition transports were usually empty.
- Regression fix: Deck gun could become duplicated after loading a game state.
- Regression fix: Food management was being disabled in the existing game states.
Yours,
DWS
We just released a small update to fix an important regression in Preview 13. Aside from it, there are also other improvements. Please take a look at the changelog below for details.
[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: After loading a game state, map was usually becoming slightly darker than intended on the maximum view distance.
[h3]Missions:[/h3]
- There is now a mission objective to get back to the port at the end of the third tutorial.
- Fix: Officer which is supposed to create a target solution is now selected automatically during the third tutorial mission, if he was deselected by a mistake.
[h3]Localization:[/h3]
- Spanish localization update by Tordo.
[h3]General:[/h3]
- Time compression blockade is no longer being set after pausing the game.
- Fix: After sending the crew to certain generic merchant ship variants, sent sailors could appear in the air near the u-boat's bow.
- Fix: After starting certain story sequences with more than 3 characters, saving the game, loading the game and leaving the nearby area completely, sailors would stop to work on their automated schedules and there would be performance issues.
- Fix: Infinite vacation issue.
- Fix: Ammunition transports were usually empty.
- Regression fix: Deck gun could become duplicated after loading a game state.
- Regression fix: Food management was being disabled in the existing game states.
Yours,
DWS