B129 Dev Diary #3: Hydrophone upgrade & seamless area transitions
Dear skippers,
We prepared a third dev diary on the way to B129. This time we focused on technical improvements that come with this update. Take a look!
[previewyoutube][/previewyoutube]
[h2]Transcription[/h2]
[h3]Seamless area transitions[/h3]
Paused loading of areas is now completely gone. Loading happens in the background and it's possible to continue playing normally during that time.

[h3]Hydrophone upgrade[/h3]
Hydrophone has seen major upgrades. It's now possible to hear convoys tens of kilometers away with it, as well as torpedo propellers and air bubbles coming out of sinking ships. We also fixed audio clipping issues that were unpleasant for the ears and worked on various technical improvements that enhance the immersion.

[h3]Smoke on the horizon[/h3]
Since this update, it's sometimes going to be possible to spot smoke over distant groups of ships. It's not always clearly visible and the larger the group the bigger is the chance for the smoke to be noticeable.

That's all for now. Thanks for watching and see you soon in the next dev log video!
Kind regards,
DWS
We prepared a third dev diary on the way to B129. This time we focused on technical improvements that come with this update. Take a look!
[previewyoutube][/previewyoutube]
[h2]Transcription[/h2]
[h3]Seamless area transitions[/h3]
Paused loading of areas is now completely gone. Loading happens in the background and it's possible to continue playing normally during that time.

[h3]Hydrophone upgrade[/h3]
Hydrophone has seen major upgrades. It's now possible to hear convoys tens of kilometers away with it, as well as torpedo propellers and air bubbles coming out of sinking ships. We also fixed audio clipping issues that were unpleasant for the ears and worked on various technical improvements that enhance the immersion.

[h3]Smoke on the horizon[/h3]
Since this update, it's sometimes going to be possible to spot smoke over distant groups of ships. It's not always clearly visible and the larger the group the bigger is the chance for the smoke to be noticeable.

That's all for now. Thanks for watching and see you soon in the next dev log video!
Kind regards,
DWS