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  3. Patch: B129 Preview 4

Patch: B129 Preview 4

Hello skippers,

We prepared a next patch for B129 that tweaks the game's balance and fixes bugs based on your feedback. This version is now online on the public testing branch.

[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Fatigue from not giving the crew a break now grows more slowly than it used to.
- Discipline changes are slower over time.
- Fix: Game was sometimes disallowing the player to undock, claiming that there is no skipper among the crew, while there was a skipper.
- Fix: When skipper was unconscious, he was still issuing certain verbal orders like the order to fire the torpedoes or raise the alarm. He was also appearing at the decoration cutscene and was reading the newspapers and letters.

[h3]Graphics:[/h3]
- Fix: When the map view was opened on the open sea, there was sometimes appearing the fog effect that suggests that the land is being loaded when there was none.
- Fix: Diesel exhaust effect was appearing as a very long smoke line behind the u-boat, if dynamic travel system was in use and player was at the open sea.
- Fix: Diesel exhaust smoke could sometimes stop to render until the game was restarted.

[h3]AI:[/h3]
- Fix: NPC u-boats were attempting to dock at disabled ports that weren't yet included in the game like Lorient.

[h3]Localization:[/h3]
- Turkish localization update.
- German localization update.

[h3]General:[/h3]
- Small optimizations.
- Fix: Audio volume settings weren't having effect after restarting the game, until the sliders were moved again.
- Fix: Game was sometimes moving the player's u-boat a few kilometers back near the coasts.
- Fix: Pathfinding improvements that should result in less twisted paths when the destination is near the coast.
- Fix: When player was moving towards the land at a full speed, it was possible, if the framerate was very low, to get below the terrain.
- Fix: Crash to desktop in the FPP view at the end of animation where officer uses the valves to blow the tanks.

Yours,
DWS