Patch: B129 Preview 5
Hello skippers,
We prepared a next patch for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.
[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Vacations now completely recover the crew's discipline.
- Fix: Incoming radio message notification was not re-appering when officer replaced a sailor at the radio station.
[h3]Naval simulation:[/h3]
- Regression fix: Depth charges weren't dealing any damage since B129 Preview 1.
[h3]User interface:[/h3]
- Added notification that warns the player about potential anti-submarine measures near enemy ports like mines and nets.
- Regression fix: One of the ladders inside the conning tower had an arrow in a wrong direction on the icon.
- Fix: The battery resource bar wasn't updating in some cases.
- Fix: Tooltips that appear after hovering the mouse cursor over an NPC ship were spoiling the ship's true nationality when the ship was using a false flag.
[h3]Graphics:[/h3]
- Fix: Many graphical fixes for Aruba port.
[h3]AI:[/h3]
- Fix: Tweaks that further improve NPC u-boats ability to hold the torpedo launches at a target until the firing angle is more favorable.
- Fix: NPC u-boats were knowing upfront which ships are neutral and which just pretend to be neutral and were firing torpedoes at such ships, even if player sent a team to inspect them.
[h3]Missions:[/h3]
- Regression fix: Player was receiving enormous reputation after helping any friendly u-boat.
- Fix: Journal was becoming empty after player collected any intel during some campaign assignments.
- Fix: It was possible to send a diver many times to the u-boat's wreck in Enigma recovery campaign mission and collect the reward many times.
- Fix: U-boat's wreck could become missing in Enigma recovery campaign mission after re-loading a game state that was saved near the destination area.
[h3]Localization:[/h3]
- German localization updates.
[h3]General:[/h3]
- Fix: It wasn't possible to call for a resupply anymore, if player used the "Leave station" button earlier at some point.
- Fix: Time was running in the background for at least a few seconds in the loaded game instead of being paused when there was still a loading screen visible on the monitor.
- Fix: Game was crashing, if player pressed the escape key two times while receiving a message at the radio and then clicked "Cancel" button.
- Fix: Progress of receiving a message was stopping to count further, if player pressed an escape on the keyboard.
Yours,
DWS
We prepared a next patch for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.
[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Vacations now completely recover the crew's discipline.
- Fix: Incoming radio message notification was not re-appering when officer replaced a sailor at the radio station.
[h3]Naval simulation:[/h3]
- Regression fix: Depth charges weren't dealing any damage since B129 Preview 1.
[h3]User interface:[/h3]
- Added notification that warns the player about potential anti-submarine measures near enemy ports like mines and nets.
- Regression fix: One of the ladders inside the conning tower had an arrow in a wrong direction on the icon.
- Fix: The battery resource bar wasn't updating in some cases.
- Fix: Tooltips that appear after hovering the mouse cursor over an NPC ship were spoiling the ship's true nationality when the ship was using a false flag.
[h3]Graphics:[/h3]
- Fix: Many graphical fixes for Aruba port.
[h3]AI:[/h3]
- Fix: Tweaks that further improve NPC u-boats ability to hold the torpedo launches at a target until the firing angle is more favorable.
- Fix: NPC u-boats were knowing upfront which ships are neutral and which just pretend to be neutral and were firing torpedoes at such ships, even if player sent a team to inspect them.
[h3]Missions:[/h3]
- Regression fix: Player was receiving enormous reputation after helping any friendly u-boat.
- Fix: Journal was becoming empty after player collected any intel during some campaign assignments.
- Fix: It was possible to send a diver many times to the u-boat's wreck in Enigma recovery campaign mission and collect the reward many times.
- Fix: U-boat's wreck could become missing in Enigma recovery campaign mission after re-loading a game state that was saved near the destination area.
[h3]Localization:[/h3]
- German localization updates.
[h3]General:[/h3]
- Fix: It wasn't possible to call for a resupply anymore, if player used the "Leave station" button earlier at some point.
- Fix: Time was running in the background for at least a few seconds in the loaded game instead of being paused when there was still a loading screen visible on the monitor.
- Fix: Game was crashing, if player pressed the escape key two times while receiving a message at the radio and then clicked "Cancel" button.
- Fix: Progress of receiving a message was stopping to count further, if player pressed an escape on the keyboard.
Yours,
DWS