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  3. Update: B129 Preview 6

Update: B129 Preview 6

Hello skippers,

We prepared a next update for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.

[h2]Changelog[/h2]
[h3]World simulation:[/h3]
- Merchant ship captains, chief engineers and pilots from the shot down aircraft are now special characters and there are higher rewards for delivering them to the port.

[h3]Optimizations:[/h3]
- Rendering optimizations related to the lighting.
- Fix: Performance problem that was appearing some time after using the radio. This fix requires starting a new game to have an effect, if it already affected the game.

[h3]Crew management:[/h3]
- Increased overwork discipline penalty that is appearing when many sailors are assigned to work.
- Fix: Tasks like torpedo loading and other actions performed on the stored items weren't having a glow that usually indicates direct player orders and the officers were often interrupting these tasks to follow their schedules instead.
- Fix: Crew members could sometimes stop to respond to any orders and were moving in circles. The reproduction steps aren't exactly known, but they involved ordering an evacuation in a compartment.
- Regression fix: The feature of recovering the discipline after a vacation wasn't present in B129 Preview 5 despite being in the changelog.

[h3]Graphics:[/h3]
- Fix: Fixed an issue in the particle effects shader that was making such effects look very bright during dark nights with no moon. The brightness was also changing depending on the camera's view angle.
- Fix: Lifeboats could disappear when something exploded nearby, while the survivors that occupied the lifeboat were remaining in place in such cases.
- Fix: Sea water is now correctly cut out from the lifeboat's interior.
- Fix: Various graphical fixes & improvements related to newspapers. Newspapers and letters can no longer be rotated backwards.
- Fix: The screenshot tool that by default is assigned to F10 was upgraded. Screenshot resolution may be now specified by editing General.xlsx / Graphics / Screenshot Resolution property in the game's data. The screenshot quality was improved and screenshots are no longer blurry, if motion blur is enabled in the settings.

[h3]Missions:[/h3]
- Regression fix: It wasn't possible to send the crew to land at the weather station deployment area since B129 Preview 4.
- Fix: It's no longer possible to cancel a tutorial mission in progress.
- Fix: Port officer was sometimes offering to start an already completed campaign missions.

[h3]Map:[/h3]
- All ships in enemy convoys now appear red on the map to indicate that they are valid targets.

[h3]User interface:[/h3]
- Removed some small spoilers and made the data that appears in the ship's selection panel be in line with that in the tooltip.
- Removed the "nearby missions" notification since it was duplicating the functionality of the button that appears among mission objectives.
- Changed a few names that describe distant contacts. In English "Chimney smoke" was changed to "Funnel smoke". "Masts over horizon" were changed to simply "Ship masts".
- Fix: Icon on the portrait that indicates that the character is walking was appearing under the yellow glow that appears around direct player orders.
- Fix: The air consumption of the crew wasn't displayed in the air quality tooltip.

[h3]Dynamic travel system:[/h3]
- Fix: Performance was substantially degraded on the highest time compression level that was introduced in B129.
- Fix: Free camera was moving very fast in the direction opposite to the direction of u-boat's movement when u-boat was on the open sea.

[h3]General:[/h3]
- Fix: Camera was moving to the open sea and player's officers were disappearing from the portraits, if player ordered the merchant ship's captain to evacuate the ship, while talking with him in his office or in the deck house.
- Fix: Added support for saving a game state when inspections and other story sequences are running in the background.
- Fix: Penalties were assigned in the mission summary for sinking neutral ships in the armed convoys. It was not intended.
- Fix: Milk cows were waiting for the player only a few minutes or seconds, if he requested resupply at them, while being very close.
- Fix: An issue in the save system that could make certain game states be not loaded correctly.

Yours,
DWS