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Update 2022.1: Patch 19

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Locales:[/h3]
- Chinese localisation update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee.
- Portuguese localisation update by AlexShuma.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- French localisation update by FvJ and Placebo.
- Russian localisation update by Hard.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Czech localisation update by Spid3rCZ.

[h3]Missions:[/h3]
- Increased frequency of missions with changing flotilla from Kiel to Wilhelmshaven.
- Fix: The optional objective about staying undetected in Gibraltar passage assignment was always marked as a success, even when player was detected.
- Fix: Wolfpacks are no longer commonly organized before May 1941.
- Fix: It wasn't possible to perform Norwegian Campaign missions from Kiel. This fix requires a fresh start to function. If your game is affected, we suggest moving to Wilhelmshaven to finish this campaign.

[h3]User interface:[/h3]
- Fix: Clicking with a right mouse button on a green dot that points mission target in Gibraltar passage assignment wasn't plotting a route towards it.
- Fix: Dialogue subtitles no longer appear in HQ view.
- Fix: After receiving a reply from the command about resupply request, the notification about unread messages was appearing, even though the message was appearing on the screen right away.
- Fix: The notification about unread messages wasn't appearing after loading a game state with unread messages.

[h3]Graphics:[/h3]
- Fix: Small lighting artifacts on Turm II.
- Fix (regression of 2022.1 Patch 18): NPC ships could spawn without texture having a white hull.
- Fix (regression of 2022.1 Patch 18): It was possible for two characters working near Enigmas in HQ to sit in the same place and overlap with each other.

[h3]Modding:[/h3]
- Fix: Neural Network Physics component should be now useable from the mod projects.

[h3]General:[/h3]
- Fix: The newly added setting about disabling torpedo salvo previews wasn't correctly saved into the game states. This meant that this setting was possible to change mid-campaign and the current state was shared by all campaigns.

Yours,
DWS