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2024.1 (Preview 13)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Japanese localization update by かねのもうじゃ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- Ukrainian localization update by vovanvoks.
- Spanish localization update by Miguel Haakon.
- Portuguese localization update by AlexShuma.
- German localization update by Ruby.

[h3]UI:[/h3]
- Added compass tool to the UI. It's accessible in the top-right toolbar.
- Added alternative depth meter tool to the UI for Type II U-boats.
- It's no longer possible to open torpedo launchers UI in TDC view.
- Fix: After completing a free roam without any notable successes by starting a new assignment, the summary of that free roam was opening with mission selection UI present on the screen.
- Fix: FAT/LUT panel was often not useable due to clipping with locked ship info.
- Fix: Tooltips of buttons near the top edge of the screen in periscope UI were partially outside the screen.
- Fix: Ship upgrade mode was still not always working correctly in play as skipper mode.
- Fix: Ship identification book was stopping to work, if it was opened after locking a periscope on a target that wasn't in the book.
- Fix: Base +8 modifier to discipline is now called "Base value" instead of "Base" to make it more clear what it means.
- Fix: Chronometer was blocking clicks on nearby elements.

[h3]Realism settings:[/h3]
- Added a new setting called "Size of convoys" to allow for having larger convoys on machines that are able to simulate that.

[h3]Missions:[/h3]
- From now on, all ships that are sunk within target squares of a GRT campaign objective are counted towards its progress. Previously, they were counted only during patrol assignments associated with that campaign objective.

[h3]Torpedo fire systems:[/h3]
- Fix: The parallax correction dial on the TDC had its inner and outer indicators reversed. The inner indicator was showing values that should be displayed by the outer indicator, and vice versa.
- Fix: T5 torpedoes could move above water.
- Fix: Dud torpedoes had working propellers, even though they were sinking.
- Fix: Missed shots were reported too early.

[h3]Graphics:[/h3]
- Fix: Wrong texture on springs on diesels in Type VII.
- Fix: There wasn't enough lighting present during decoration cutscene at night on Type IIA and Type IID U-boats.

[h3]Ports:[/h3]
- Fix: Many ports didn't had any ammunition for defence guns.
- Fix: Merchant ships were docking at too shallow areas in Port of Edinburgh and were instantly sunk by hitting a shoal.
- Fix: Seam between terrain segments in Brunsbuttel.
- Fix: Various issues with lighting near Bergen with built submarine pens.

[h3]Crew:[/h3]
- Fix: The crew could consume a lot of food in one go after leaving a port. This problem may still happen once in old game states, but shouldn't happen again afterwards.
- Fix: After ordering officer to go to work at the helmsman station, when Type VII U-boat has dived, the officer wouldn't go and there was notification about lack of helmsman appearing afterwards.

[h3]World:[/h3]
- Fix: Canada now joins the war on 10th of September instead of 3rd.
- Fix: Ensured that convoys have reasonable proportions of merchant ships to escort ships in all cases. It was sometimes possible that a convoy was spawned with less merchant ships than there were escorts.
- Fix: NPC U-boats now less often sink ships in convoys when player is not nearby.

[h3]Voiceover:[/h3]
- Officers no longer report reaching patrol area etc. when silent running is enabled.
- Sailors now never speak background comments during return to port cutscene.

[h3]General:[/h3]
- Crew now disables gyrocompass only when silent run is ordered. If it's enabled back later on, the crew will no longer disable it again.
- Fix: After loading any game state with a sailor carried by a crew mate to safety, there were many issues present afterwards. If this was happening outside, the sailor that was carried was becoming stuck outside and it wasn't possible to dive because of him.
- Fix: After loading several saved game states in a sequence, where one of them had a skipper with Tight Packing skill, it was possible to cause an error, that was causing various side problems. Among other things, it was making it impossible to repair anything on the boat that required a replacement part.
- Fix: Fixed major issue in a save system that could change port types after game updates, for example it was possible for Port of Kiel scene to load in place of La Rochelle. This fix won't repair this issue in saves that were already affected by this problem.
- Fix: After loading a saved game state with another U-boat type, if certain steps were made before, it was possible for various issues to occur, like missing dialogue options with port officers and various problems related to ship storages.

Yours,
DWS