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2024.1 (Preview 18)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Czech localization update by Spid3rCZ.
- Japanese localization update by かねのもうじゃ.
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.

[h3]Graphics:[/h3]
- Fix: If a game state was loaded in-game that had the same type of U-boat, but with a different selected color of lighting, the lighting in the loaded game state wasn't looking correctly. It was a mix of both colors.

[h3]Torpedo fire systems:[/h3]
- Fix: Crew reports about torpedo run weren't present when torpedo was fired without using a torpedo calculator.
- Fix (regression since Preview 16): Sometimes it wasn't possible to select a torpedo speed for a salvo which consisted of only G7a torpedoes and should have such option.

[h3]Crew:[/h3]
- Fix: Skipper and officers now never perform a panic animation during battles.
- Fix: Various issues with crew schedules could happen, if there was an officer with ammunition reloading task on an U-boat and then the U-boat was changed to a different type at the warehouse.

[h3]Audio:[/h3]
- Added setting to the audio settings that allows to disable the bell sound effect when course is changed.
- Added a voice report from the crew about reaching the destination.
- Fix: Bells sound effect played after changing the course was sometimes becoming unintentionally loud during long campaigns.

[h3]Missions:[/h3]
- Fix: Once a demolition team completed its mission on land, it wasn't possible to receive them back, if there were other interactions available near the coast.

[h3]Technical:[/h3]
- Optimization to torpedo calculator inner workings on a high time compression. It could noticeably degrade performance in some cases.

[h3]UI:[/h3]
- Fix: After clicking on Type VIIC U-boat button in an U-boat selector UI, the pattern in the background of that button was changing to a different one.

[h3]Tutorials:[/h3]
- Fix: In tutorial #3, if the first torpedo salvo was a miss or all torpedoes were dud, the tutorial was asking to fire the next salvo even when the gyro angle wasn't synchronized which usually meant that they would miss.
- Fix: In tutorial #3, there was usually an unnecessarily long wait time after hitting the first merchant ship with torpedoes before the tutorial progressed forward.

[h3]General:[/h3]
- Fix: Added a warning that explains the situation, if maintenance of a hovered torpedo is not possible due to presence of a wounded sailor on one of the bunks in front of the tube. Previously there was simply no action displayed and it wasn't clear why.
- Fix: While playing on a mixed HQ mode, the tasks chosen automatically by HQ could sometimes be already completed by the player's officers or be in progress.

Yours,
DWS