2024.1 (Preview 5)
Dear captains,
There is a new patch ready for 2024.1.
Localization:
- German localization update by Ruby.
Technical:
- Fix: After a saved game state was loaded from the main menu, and later U-boat was changed to another type, there were many issues present, such as not working section view and various storage issues.
Missions:
- Side-mission where enemy becomes aware of player's mission and starts a chase was rewritten from the ground up. From now on, enemies rely only on deduction and don't have any special knowledge. The longer player goes undetected, the larger area they search. Number of enemy ships and aircraft searching for the player is now also lower.
Detection:
- Fix: Certain types of contacts were reported as visual contacts, even when that wasn't the case, for example when U-boat was deep under the water and had no means of visual detection.
Ports:
- Fix: It was possible to ask command for relocation to ports that were belonging to enemy for example to La Rochelle in 1939.
Torpedoes & torpedo solutions:
- Fix: T5 torpedoes were no longer homing on their targets.
- Fix: If player fired at a target without using TDC, it was sometimes possible for infinity to appear in the computations. When that happened, all further torpedo solutions without TDC were incorrect and were always aimed directly at the target.
- Fix: If gyro angle receiver was manually set to "none" after flooding a tube, and later the default torpedo launchers UI was used to fire, the changed setting wasn't automatically fixed.
- Fix: Torpedo salvo preview visible on the map now displays the actual path that torpedoes would take after launch, considering their currently set gyro angle.
- Fix: Small fixes to computations performed by TDC to fix certain discontinuities in edge cases.
- Fix: Torpedo solutions are now also correct, when firing at targets that aren't targeted by any officer. In such case, bearing is set on TDC directly, without setting any bearing transmitter.
Graphics:
- Fix: Decreased volumetric lights intensity from port lamps.
- Fix: Guests waiting to be welcomed on the ship were becoming invisible, once they reached their destination on the deck, where they waited for the captain.
UI:
- Added description for each U-boat on the U-boat selector screen. This text better explains differences between each following type.
- Added tooltip for silent run button to explain all its effects.
- Fix: Compass at the top of the screen was sometimes displaying extra green dots pointing mission objectives, that shouldn't be there.
General:
- Fix: Game was freezing after a sailor was disbanded.
- Fix: After batteries were upgraded, they were no longer charging to 100%.
- Fix: It wasn't possible to rotate knobs on devices when the game was paused.
Yours,
DWS
There is a new patch ready for 2024.1.
Localization:
- German localization update by Ruby.
Technical:
- Fix: After a saved game state was loaded from the main menu, and later U-boat was changed to another type, there were many issues present, such as not working section view and various storage issues.
Missions:
- Side-mission where enemy becomes aware of player's mission and starts a chase was rewritten from the ground up. From now on, enemies rely only on deduction and don't have any special knowledge. The longer player goes undetected, the larger area they search. Number of enemy ships and aircraft searching for the player is now also lower.
Detection:
- Fix: Certain types of contacts were reported as visual contacts, even when that wasn't the case, for example when U-boat was deep under the water and had no means of visual detection.
Ports:
- Fix: It was possible to ask command for relocation to ports that were belonging to enemy for example to La Rochelle in 1939.
Torpedoes & torpedo solutions:
- Fix: T5 torpedoes were no longer homing on their targets.
- Fix: If player fired at a target without using TDC, it was sometimes possible for infinity to appear in the computations. When that happened, all further torpedo solutions without TDC were incorrect and were always aimed directly at the target.
- Fix: If gyro angle receiver was manually set to "none" after flooding a tube, and later the default torpedo launchers UI was used to fire, the changed setting wasn't automatically fixed.
- Fix: Torpedo salvo preview visible on the map now displays the actual path that torpedoes would take after launch, considering their currently set gyro angle.
- Fix: Small fixes to computations performed by TDC to fix certain discontinuities in edge cases.
- Fix: Torpedo solutions are now also correct, when firing at targets that aren't targeted by any officer. In such case, bearing is set on TDC directly, without setting any bearing transmitter.
Graphics:
- Fix: Decreased volumetric lights intensity from port lamps.
- Fix: Guests waiting to be welcomed on the ship were becoming invisible, once they reached their destination on the deck, where they waited for the captain.
UI:
- Added description for each U-boat on the U-boat selector screen. This text better explains differences between each following type.
- Added tooltip for silent run button to explain all its effects.
- Fix: Compass at the top of the screen was sometimes displaying extra green dots pointing mission objectives, that shouldn't be there.
General:
- Fix: Game was freezing after a sailor was disbanded.
- Fix: After batteries were upgraded, they were no longer charging to 100%.
- Fix: It wasn't possible to rotate knobs on devices when the game was paused.
Yours,
DWS