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Update: B129 Preview 30

Dear skippers,

Update B129 Preview 30 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Map skin now defaults to paper-like after updating from an older version of the game.
- Fix: Some map elements were slightly blurring in the direction of movement when the camera was in motion and the temporal anti-aliasing was enabled in the settings.
- Fix: Objects that fade out under various conditions, including certain bunks and chests placed by sailors to access damage located at a high elevation, were sometimes loaded in a wrong visibility state from the game state.

[h3]Missions:[/h3]
- Fix: In tutorial #4 the sailor that panicked was sometimes calming down on his own without requiring player's intervention (continuation).

[h3]Localization:[/h3]
- German localization update by Ruby.
- Turkish localization update by tokyo.

[h3]General:[/h3]
- Regression fix: Dialogue with the leading officer was sometimes becoming stuck since the previous preview version.
- Fixes to the most common errors appearing in the logs.

Yours,
DWS

Update: B129 Preview 29

Dear skippers,

Update B129 Preview 29 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Officers were clipping through the antenna on Turm I during the award ceremonies.
- Fix: Warehouse worker in Wilhelmshaven was slightly clipping through an ashtray on the table.
- Regression fix: Captives were not rendered completely after moving the camera at a certain distance from them since Preview 28.

[h3]Localization:[/h3]
- Spanish localization update by Tordo.
- Chinese localization update by SparrowSHEN (Q:173678441).
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.

Yours,
DWS

Update: B129 Preview 28

Dear skippers,

Update B129 Preview 28 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Optimizations:[/h3]
- Major performance and memory usage optimizations.

[h3]Graphics:[/h3]
- New clothes for sailors on NPC ships.
- Changed naming convention of the temporal anti-aliasing settings and also slightly changed the defaults.

[h3]Missions:[/h3]
- Tutorial missions, aside from the tutorials #3 and #4, and free roams no longer count toward War Badge decoration progress.
- Added more Operation Drumbeat patrol targets to La Rochelle.
- Tweaks to the difficulty displayed in the UI for the campaign missions.
- Regression fix: In tutorial #4 the sailor that panicked was sometimes calming down on his own without requiring player's intervention.
- Regression fix: It wasn't possible to plot a path towards the tutorial target in tutorial #3, if officer was selected.
- Fix: If a game state was being saved and reloaded repeatedly at the certain stages of certain missions, it was possible to receive War Badge progress multiple times for completing them.

[h3]Crew:[/h3]
- Fix: Crew members were sometimes standing in one place opening and closing nearby bulkhead in a loop.
- Fix: Officers that are ordered to take some functional item into the backpack will now restrain from performing orders that would require dropping that item, like bailing the water or carrying the ammunition. It was sometimes making it impossible to for example launch a sonar decoy, because the officer was quickly putting away the decoy right after taking it.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Chinese localization update by SparrowSHEN (Q:173678441).
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

[h3]User interface:[/h3]
- Regression fix: Activator icons were appearing at wrong locations after pressing ALT in the map view.

[h3]General:[/h3]
- Game is now making a copy of the previous log file after each start.
- Fix: View mode was sometimes becoming stuck after leaving the hydrophone view.

Yours,
DWS

Rustler - Loyalty Discount!

Hello,

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Rustler is an open-world, top-down action game paying tribute to the good old GTA style and gameplay, fusing it with a historically inaccurate medieval setting. Experience feudal injustice, inquisition, witch-hunting, and join The Grand Tournament. Complete a wide variety of twisted missions and quests, or don’t give a damn about the plot and bring mayhem in the villages and cities. All that, spiced up with an inappropriate Monty Python inspired sense of humor.

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https://store.steampowered.com/app/844260/Rustler/

Update: B129 Preview 27

Dear skippers,

We just became aware that there was a blocker issue introduced in the latest update. It could sometimes block the mission summary screen from progressing.

Preview 27 is just a hotfix that clears out that issue. If this affected your game, you should be able to continue normally after downloading this update ːsteamthumbsupː

Yours,
DWS