Update: B129 Preview 22
Dear skippers,
Update B129 Preview 22 is now ready to download on the public testing branch. It brings some important fixes in preparation to a stable release. Please take a look at the changelog below, if you would like to find out more!
[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Trees were rendered slightly above the terrain, if they were being observed from a large distance.
- Fix: Temporal antialiasing wasn't rendering correctly in the u-boat interiors.
- Fix: Highlight effect that appears after moving the cursor over a ship was sometimes visible through the water in certain views.
[h3]Game launcher:[/h3]
- Fix: Added scroll support for mod descriptions.
- Fix: Fixed slightly overlapping elements when there was more than 6 installed mods.
[h3]Optimizations:[/h3]
- Fix: Performance issue that was getting worse during long playthroughs. The performance should improve in the existing game states, but a new playthrough may be needed for the full effect.
[h3]Ports:[/h3]
- Fix: Alexandria is now better aligned to the coast. This change may cause temporary problems after loading a game state that was saved near Alexandria. Please leave the area and enter it back to avoid them.
- Fix: After docking in a different port than the current flotilla port / home port it wasn't possible to walk through the area that was usually occupied by the leading officer's car.
- Regression fix: Leading officer had his legs partially in the ground in Kiel and La Spezia.
[h3]User interface:[/h3]
- Added a warning that stadimeter cannot be used to measure a distance to the selected ship without identifying it first.
- Added a notification that appears after pressing the bug reporting shortcut on the keyboard that informs that data is being collected before the actual bug reporting UI appears.
- Added a notification on the torpedo launchers UI, if a launcher is broken. It's no longer possible to try to flood such launchers.
- Fix: Incoming radio messages notification was sometimes displaying a wrong number of the incoming transmissions after loading a game state. In certain cases it could display zero, but still remain visible on the screen.
- Fix: After identifying a ship's class, the interface in the periscope view was spoiling a ship's true nationality instead of displaying the nationality visible on the flags.
- Fix: Added a degrees symbol to the numeric value displayed in the course estimation UI.
- Fix: After loading a game state and selecting an officer that was ordered to rest, the rest toggle wasn't displayed as toggled.
- Fix: During ongoing interactions, often a progress bar was displayed on the participating character portraits, even if there was no work being done.
- Fix: After selecting an officer working at the UZO when there was an ongoing interaction, there was sometimes an "Unknown object" visible on the contacts list that shouldn't be there.
- Fix: If a list of incoming transmissions has changed, while the radio interface was already open, the UI could behave erratically after choosing one of them.
[h3]AI:[/h3]
- Fix: Tankers were sometimes searching the area for submarines after being attacked instead of evading a hostile.
[h3]Missions:[/h3]
- If a convoy that is the target of a wolf pack attack is forced to change its course or speed as a result of player's actions or external factors and is no longer going to arrive at the planned attack location, the wolf pack is now being disbanded and a radio message is sent by the high command that explains the reason.
- Fix: Wolf pack attack mission wasn't progressing, if player was the first to arrive at the attack location.
- Fix: The u-boat that appears in the lost u-boat side mission was having a gray / neutral flag displayed in UI.
[h3]World simulation:[/h3]
- Fix: Due to certain optimizations, encounters with NPC groups weren't always working reliably and in rare cases it was possible to, for example, spot behind the u-boat a group of ships that was travelling in an opposite direction.
- Fix: At high time compression, it was sometimes possible to move past an undetected enemy group before it was loaded and appeared in the scene (the end results overlap with the issue above).
- Fix: After encountering a convoy with an aircraft carrier, it was in rare cases possible for the aircraft to spawn first and be spotted by the player's crew before it was placed on the carrier.
[h3]U-boat:[/h3]
- Tweaks to the audio sources intensity when hydrophone is being used from the sea surface.
[h3]Crew:[/h3]
- Fix: Crew members duplicating after saving and reloading a game state.
- Fix: After pressing the button to recruit a random sailor to help the officer, sometimes a captive was being added instead.
- Fix: Random animation issues of the crews on NPC ships (continuation).
[h3]Map:[/h3]
- Improvements to pathfinding on the map.
- Wind speed on the map is now displayed in the units selected by the player.
- Fix: If player pressed shift and clicked on a port icon, the entire route was erased and computed from the scratch rather than appended to the existing route.
- Fix: Contacts on the map for ships that appear during certain campaign assignments were sometimes called "Special" rather than "Ships".
[h3]Localization:[/h3]
- Turkish localization update by tokyo.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
[h3]General:[/h3]
- Fix: Torpedoes launched from the aft launcher by NPC u-boats were usually sinking right after being launched.
- Fix: After placing an order to neutralize the buoyancy by blowing the ballast, then pumping the water out of the compartments and surfacing this way, the crew wasn't automatically flooding the ballast tanks after receiving the next dive order - it was necessary to do it manually.
- Fix: It's no longer possible to save a game on the character customization screen.
- Fix: Weather state could sometimes become stuck after certain missions.
- Fix: It was possible to toggle the flashlight for the selected officer after pressing the keyboard shortcut, even if there was a fullscreen user interface or a development console on the screen.
Yours,
DWS