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B129 Dev Diary #3: Hydrophone upgrade & seamless area transitions

Dear skippers,

We prepared a third dev diary on the way to B129. This time we focused on technical improvements that come with this update. Take a look!

[previewyoutube][/previewyoutube]

[h2]Transcription[/h2]
[h3]Seamless area transitions[/h3]
Paused loading of areas is now completely gone. Loading happens in the background and it's possible to continue playing normally during that time.



[h3]Hydrophone upgrade[/h3]
Hydrophone has seen major upgrades. It's now possible to hear convoys tens of kilometers away with it, as well as torpedo propellers and air bubbles coming out of sinking ships. We also fixed audio clipping issues that were unpleasant for the ears and worked on various technical improvements that enhance the immersion.



[h3]Smoke on the horizon[/h3]
Since this update, it's sometimes going to be possible to spot smoke over distant groups of ships. It's not always clearly visible and the larger the group the bigger is the chance for the smoke to be noticeable.



That's all for now. Thanks for watching and see you soon in the next dev log video!

Kind regards,
DWS

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Watch the Trailer:

[previewyoutube]https://www.youtube.com/watch?v=6PhVXu47Eo4
[/previewyoutube]

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Best regards,
PlayWay

B129 Dev Diary #2: Milk cows & radio rework

Hello skippers,

We prepared a second dev log video for B129. Enjoy!

[previewyoutube][/previewyoutube]
You will hear more from us soon as there is still a considerable amount of work to be done.

[h2]Transcription[/h2]
[h3]Radio rework[/h3]
We reworked how the radio station is used in the game. From now on, it's possible to send a request to resupply your ship on the sea. Communication through the radio is now more natural as you can reply to some messages. Another small improvement is that radioman doesn't have to be present at the station to continue playing music over the radio.



[h3]Milk cows[/h3]
This update will add a new Type XIV u-boats to the game that used to be called "milk cows". They are supply ships loaded with fuel, replacement parts and torpedoes. They even have a bakery on board. With their help your ship will be able to operate for extended periods of time in remote areas like the coast of North America or South-West Africa.

Each supply ship operates at the specific area of the map. You will be able to choose that area by assigning HQ officer to coordinate movement operation.



That's all for now. Thanks for watching and see you soon in the next dev log video!

Yours,
DWS

Rustler - Early Access Release and Loyalty Discount

Dear all!
We are happy to announce the launch of the Early Access version of Rustler!

Owners of this game will get the 25% Loyalty DISCOUNT when buying Rustler!



Experience feudal injustice, witch-hunting and join big tournaments. Meet valiant, yet incredibly stupid knights. Complete a wide variety of twisted missions and quests... or don’t give a damn about the plot and bring mayhem in the villages and cities. Choose to go on foot or by a stolen horse. Fight with a sword or pick a fancy automatic crossbow. All that spiced up with an inappropriate Monty Python inspired sense of humor!

There's no time to wait - discount is available only till February 24th! Buy Rustler now and ride Your Horse! 🐴



https://store.steampowered.com/app/844260/Rustler_Grand_Theft_Horse/)

B129 Dev Diary #1: Campaign & reworked narration

Hello skippers!

We prepared a first video in a series that will introduce to you the features upcoming in B129. We will keep posting videos like this one every two weeks to keep you up to date with our progress. There is much more exciting news ahead.

[previewyoutube][/previewyoutube]

Video transcript

[h3]Map improvements[/h3]
We continued to work on the in-game map as we felt that it still needs some polish for the upcoming release. All map skins were upgraded and a new skin was added that maximizes the paper look.



[h3]Campaign[/h3]
This update will introduce a complete campaign consisting of various kinds of missions. It will span through the whole war and will take place all over the Atlantic. You won't be forced to complete the campaign missions, but they will offer useful rewards that won't be possible to obtain otherwise.



[h3]Narration[/h3]
We reworked how the narration happening outside the ship is presented in the game. It's now both more attractive and easier to interact with. What you see right now is a weather station placement mission that is part of the campaign. It also uses this new system to narrate the story.



There are dozens of other, big changes upcoming in this update. Stay safe and see you in the two weeks for more info!

UBOAT VR

A friendly studio from our country, GameFormatic S.A. decided to port UBOAT to VR platforms! It's a promising project that will allow the game to be played in a completely new way. If you enjoy playing games in VR, consider showing some support to the team behind it and giving hints about your preferences and expectations.

https://store.steampowered.com/app/1455390/UBOAT_VR/

Yours,
DWS