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Patch B116 is here!



Good news, everyone! Another patch for UBOAT is already here!

We are constantly gathering your feedback from Steam and social media. Thanks to your comments it's easier for us to choose what we should focus on - so do know that we appreciate you being active.

Without further ado, here's the changelog for patch B116.

Fixes:

  • Missing officers in Port of Kiel and La Spezia are now available. It is also possible to walk in these ports in FPP mode now.
  • It's no longer possible to enable fast travel when engines are disabled.
  • Characters can no longer be visible on upper starboard beds in the section view after loading a game state.
  • Random events were no longer starting after loading a game state. They do now.
  • Depository worker at La Rochelle wasn't aligned with the chair.
  • Periscopes weren't working correctly near ports. Identifying AA guns wasn't possible among other issues.
  • Helping sailors were sometimes occupying the attack periscope instead of the officer.
  • FPP animation problems when moving through hatches still persisted in case of some officers.
  • Character impersonated in FPP wasn't taking any automated actions after switching to the section view.
  • Periscope sounds are now much more quiet.
  • Further terrain generation fixes.
  • Further crash fixes.
  • Added missing Korean translations.


Of course we must repeat ourselves by saying that we're still working on further improvements. We also stay in touch with you all the time - be assured we see your comments!

You can post your feedback for patch B116 here: https://steamcommunity.com/app/494840/discussions/1/1649917420736361191/

Thanks again for your heartwarming support.

Yours,
Deep Water Studio

Patch available for everyone



Fellow U-Boot enthusiasts!

You really helped us with the test version of UBOAT patch and thanks to your feedback we were able to release the patch (vB115) for everyone.

To remind you the changelog - here it is:

  • Disabled certain physics optimizations to fix crashes on CPUs that don't support SSE4 or AVX.
  • Important performance improvements related to rendering.
  • Noticeable optimizations to memory usage and execution time of terrain generation procedure. Fixed few related bugs found during stress tests.
  • Fixed few RAM/VRAM memory leaks related to entering and leaving scene areas like ports.
  • One of the AA guns in La Rochelle was sticking out of the port.
  • Objective ordering player to equip breathing apparatus during tutorial could stay indefinitely on the screen.
  • Engine gears could stay indefinitely blocked on the UI telegraph.
  • Decreased resolution of some less important textures.
  • FPP on-screen hints don't appear at the beginning of the tutorial, because they explain functions that are disabled at this point.
  • Fixed multiple issues appearing after leaving tutorial by clicking the button on the mission completion message (not being able to leave upgrades view, missing saves and more).


You can leave any feedback about new patch here: https://steamcommunity.com/app/494840/discussions/1/1649917420733164291/

Of course that's not all! We are still working on further improvements to make sure we deal with everything we can. In the meantime, we'll stay in touch with you and do our best to respond to your comments.

Thanks for all your support and giving UBOAT a chance!

Yours,
Deep Water Studio

Patch ready for testing at branch "Unstable"


To all Kriegsmarine Crewmembers ready to dive into deep waters,

As promised in many places we prepared the first patch. As we put a lot of work into this and there are plenty of changes, we have a kind request for you.
  1. Go to properties of the game in the library,
  2. move to the last tab - BETAS,
  3. pick the Unstable branch from the drop-down menu,
  4. you now gained access to the patch,
  5. wait for the patch to be applied.


Can you try it out and leave any feedback you might have in this thread?
https://steamcommunity.com/app/494840/discussions/1/1649917420732674817/

Please add output logs through:
https://pastebin.com/

The fixes are as follow:
  • Disabled certain physics optimizations to fix crashes on CPUs that don't support SSE4 or AVX.
  • Important performance improvements related to rendering.
  • Noticeable optimizations to memory usage and execution time of terrain generation procedure. Fixed few related bugs found during stress tests.
  • Fixed few RAM/VRAM memory leaks related to entering and leaving scene areas like ports.
  • One of the AA guns in La Rochelle was sticking out of the port.
  • Objective ordering player to equip breathing apparatus during tutorial could stay indefinitely on the screen.
  • Engine gears could stay indefinitely blocked on the UI telegraph.
  • Decreased resolution of some less important textures.
  • FPP on-screen hints don't appear at the beginning of the tutorial, because they explain functions that are disabled at this point.
  • Fixed multiple issues appearing after leaving tutorial by clicking the button on the mission completion message (not being able to leave upgrades view, missing saves and more).
TLDR: We tried to eliminate as many crashes origins as possible, we fixed the tutorial and some issues that happened after the tutorial when you moved to the sandbox.

We are still reading all your comments and move our forces to deal with any other things you report. You're the best! Thank you for all the kind words and faith in us. We won't disappoint you.

Yours,
Deep Water Studio

Upcoming fixes announcement



Hi Kriegsmarine Crewmembers,

First of all, we wanted to thank you for such active commenting on the Steam forums and in the reviews. Any feedback is more than welcome, and we listen to the voice of every single one of you. We are doing our best to address all the issues that you raise.

We are planning to release a patch in the next 24 hours. Currently, we are focusing on:
  • Fixing crashes,
  • Performance issues,
  • Save issues,
  • Upgrade screen issue.

We can’t promise how much we will be able to squeeze in for tomorrow, please look out for patch notes. Talk to you soon!

Yours,
Deep Water Studio

UBOAT has sailed into Early Access!



Hi everyone!

The ship has sailed. UBOAT is now available on Steam Early Access. We are super excited to finally let you aboard! After months of constant improvements during the beta period, it feels great to share our work with all of you.

UBOAT is one of a kind submarine sim that - we believe - will let our players immerse themselves into the game and play with the unique crew management system.

Please keep in mind though, that it is still an early version. You may encounter some bugs, but we are committed to fixing them all as soon as possible. If you find a serious problem with the game, please let us know about it via Discussion Boards instead of posting a review straight away. The negative reviews at launch are very damaging to the game's development thus we are asking for your support and understanding. We are promising that our whole team is working around the clock to make sure that all problems will be addressed ASAP.

And to thank you for your interest we've decided to offer a discount even better than before - it's 15% off for anyone buying UBOAT during the launch period.

Rest assured you will be hearing a lot from us as we'll stay in touch constantly. Stay tuned and have fun!

Yours,
Deep Water Studio