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Bundle: UBOAT + WW2 Rebuilder

[h3]Exciting Times! Get UBOAT and World War II Rebuilder in a Special Bundle Offer![/h3]



If you don't have either game, grab both in our bundle offer for a great deal! Sounds amazing, right?

For those who may not be familiar: World War II Rebuilder is a simulator where you rebuild European cities after the devastation caused during World War II. Experience an immersive building simulator that blends storytelling with real-life history.

https://store.steampowered.com/bundle/28316/WW2_Rebuilder__UBOAT/

Update 2022.1: Patch 21

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Czech localisation update by Spid3rCZ.
- Russian localisation update by Hard.
- German localisation update by Ruby.

[h3]User interface:[/h3]
- Fix (Regression of Patch 20): Issues with the user interface for selecting upgrades of electric and diesel engines.

[h3]General:[/h3]
- Fix: Player was blamed for hitting friendly units, when they were hit by a torpedo launched by an NPC u-boat.

Yours,
DWS

Four games in one - get them all in a War Bundle!

[h3]It's a very important day! Our friendly devs from Madnetic Games studio just released WW2 Rebuilder and we have a special bundle with them available now![/h3]



With our game in your Steam library, you can get the new WW2: Rebuilder for a lower price! If you don't, you can get all of them with a discount! Sounds great, right?

For those of you that don't know yet: WW2 Rebuilder is a simulator of rebuilding European cities after the destruction caused during World War II. It's an immersive building simulator with storytelling based on real-life history.

https://store.steampowered.com/bundle/28312/War_Bundle

Update 2022.1: Patch 20

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Chinese localisation update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Miguel Haakon.
- French localisation update by FvJ and Placebo.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Turkish localisation update by Narberal Gamma.
- Portuguese localisation update by AlexShuma.
- German localisation update by Ruby.
- Polish localisation update.
- Fix: Sonar decoy label on the map wasn't translated into the local language and was always written in English.
- Fix: Quotation characters are now correctly localised in the sunk ships summary.

[h3]User interface:[/h3]
- Fix: Chronometer pointers weren't aligned completely with the scale and there was a small error of up to 2-3 minutes in the pointed time.
- Fix: Lighting icons in TAB menu were always visible in an enabled state.
- Fix: Enabled and disabled snorkel icons in TAB menu were displayed the other way around in TAB menu.
- Fix: Egyptian flag was missing after selecting Alexandria.
- Fix: Equipment upgrade prices are now displayed as the actual amount to pay in relation to the currently installed version after selling it.
- Fix: Changed warning font color from red to orange in dialogues to make it more readable on black background.

[h3]Audio:[/h3]
- Fix: Time compression was affecting the ping sound from asdic/sonar.
- Fix: Sonar pings could continue to play for up to a few minutes after enemy warship was evacuated or even sunk.

[h3]Crew:[/h3]
- Fix: Officers weren't stopping a started order despite toggled evacuation of a compartment, if they haven't yet arrived at the destination when the evacuation order was started.
- Fix: It's no longer possible to send crew on a vacation before releasing survivors from the sunk ships.

[h3]AI:[/h3]
- Fix: Milk cow submarines could sometimes follow passing convoys or single merchant ships and don't stay at the appointed coordinates.

[h3]Missions:[/h3]
- Fix: Player was still receiving assignments associated with the Southern Routes campaign after completing all of its stages.

[h3]Ports:[/h3]
- Fix: Citizens walking on the streets of Vigo and La Spezia were missing. There were also some errors written into the log right after entering one of those ports.

[h3]Ships:[/h3]
- Fix: Improved bow wake effects on Town-class destroyers.

[h3]Modding:[/h3]
- Fix: Resolved remaining issues with using Neural Network Physics component in mods.
- Fix: Using classes from the "com.unity.standardassets.Runtime" assembly was causing compilation errors.

[h3]General:[/h3]
- Various other fixes, based on player logs sent to us.
- Fix: Equipment upgrade prices that were paid after buying were ignoring economic difficulty setting.

Yours,
DWS

Update 2022.1: Patch 19

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Locales:[/h3]
- Chinese localisation update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee.
- Portuguese localisation update by AlexShuma.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- French localisation update by FvJ and Placebo.
- Russian localisation update by Hard.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Czech localisation update by Spid3rCZ.

[h3]Missions:[/h3]
- Increased frequency of missions with changing flotilla from Kiel to Wilhelmshaven.
- Fix: The optional objective about staying undetected in Gibraltar passage assignment was always marked as a success, even when player was detected.
- Fix: Wolfpacks are no longer commonly organized before May 1941.
- Fix: It wasn't possible to perform Norwegian Campaign missions from Kiel. This fix requires a fresh start to function. If your game is affected, we suggest moving to Wilhelmshaven to finish this campaign.

[h3]User interface:[/h3]
- Fix: Clicking with a right mouse button on a green dot that points mission target in Gibraltar passage assignment wasn't plotting a route towards it.
- Fix: Dialogue subtitles no longer appear in HQ view.
- Fix: After receiving a reply from the command about resupply request, the notification about unread messages was appearing, even though the message was appearing on the screen right away.
- Fix: The notification about unread messages wasn't appearing after loading a game state with unread messages.

[h3]Graphics:[/h3]
- Fix: Small lighting artifacts on Turm II.
- Fix (regression of 2022.1 Patch 18): NPC ships could spawn without texture having a white hull.
- Fix (regression of 2022.1 Patch 18): It was possible for two characters working near Enigmas in HQ to sit in the same place and overlap with each other.

[h3]Modding:[/h3]
- Fix: Neural Network Physics component should be now useable from the mod projects.

[h3]General:[/h3]
- Fix: The newly added setting about disabling torpedo salvo previews wasn't correctly saved into the game states. This meant that this setting was possible to change mid-campaign and the current state was shared by all campaigns.

Yours,
DWS